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Scroll Damage
Page history
last edited
by Ayoruroki 10 years, 8 months ago
Basic Moves for all scrolls
Jump + Punch - 170
Jump + Kick - 135
Dash + Punch - 180
Dash + Kick - 162
Recovery Punch - 75
Recovery Kick - 75
Basic Grab - 225
Basic Counter - 70
Panic Attack - 30
Second Panic Attack - 30
Nanmu Dash - 50
Notes about terms:
- Nanmu = Nanmu, a Guardian (Level 15) technique. Hit Special 1 (V as default), followed by a spam of 'P'.
- Knockback = An attack that knocks the enemy decently backwards, and down to the ground.
- Pop-Up = An attack that hits an enemy up into the air, to hit over fences, or to start a juggle with a partner.
- Anti-Air = An attack which, when used on an airborn enemy, will knock them farther than a normal attack.
- Trip = An attack that downs the enemy on the spot, with very minimal movement. (Looks like a trip too)
- Down Attack / Ground Hit = As it sounds, it hits an enemy on the ground.
- Guard Break / Shield Break = An attack that will hit even if the enemy is Guarding.
- Launcher = An attack that hits the enemy up into the air high, to start a juggle up yourself.
- Flip (Launcher) = An attack that hits the ememy high into the air with a flip causing them to float in the air longer than a regular launcher, generally easier to juggle from.
- Spin (Launcher) = An attack that hits the enemy into the air with a cartwheel causing them to float in the air longer than a regular launcher and causes them to turn when they land, somewhat easy to juggle from, stay grounded for longer.
- Feint (Launcher) = An attack that stuns a standing enemy, but when you resume hitting, it acts as if it's a launcher, very easy to juggle from.
- Nanmu Juggle = The act of doing the Launcher of a juggle, then following it with 2 singular punches then Nanmu.
- Advanced Nanmu Juggle = Similar to Nanmu Juggle, but the stopping point is sometime after the 2 singular punches, and is often hard to hit.
Default
74, 120, 140 [334]
74, 120, 160 [354]
74, 160 [234]
135, 171 [306]
50, 66, 69, 62, 67, 63, 79, 77, 82 [615]
Renegade
74, 84, 84, 162 [404]
74, 84, 84, 162 [404]
135, 171 [306]
50, 62, 59, 56, 57, 64, 63, 59, 64, 78 [612]
Street
74, 135, 150 [359]
74, 171 [245]
135, 171 [306]
50, 52, 52, 52, 52, 52, 52, 65, 65, 65, 70 [627]
Jujitsu
74, 84, 126, 135* [365] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
74, 180 [254]
129, 162 [291]
50, 57, 54, 54, 57, 55, 56, 55, 62, 66, 70 [636]
Extra: Advanced Combo:
PPP, Nanmu
78, 84, 126, 30, 57, 54, 54, 57, 55, 56, 55, 62, 66, 70 [900]
Taekwondo
74, 129 [203]
74, 90, 171 [335]
84, 81, 84, 168 [417]
50, 53, 54, 51, 57, 51, 59, 66, 64, 67, 73 [645]
Ninjitsu
71, 90, 120, 135 [416]
71, 180 [251]
126, 171 [297]
50, 57, 54, 56, 56, 59, 49, 54, 57, 68, 76 [636]
Shidokan
80, 90, 135, 135 [440]
80, 180 [260]
90, 90, 110, 130 [420]
90, 90, 100 [280]
120 (72*)
- Juggle: KKK+G, P, P, PPPP, kG
90, 90, 100, 48, 48, 48, 52, 81, 81, 72 [710]
50, 58, 54, 57, 57, 59, 55, 55, 58, 65, 77 [645]
Kobudo
67, 77, 77, 110 [331]
67, 180 [247]
100, 110, 110, 130 [450]
100, 110, 110, 170* [402]
100, 110, 110 [320]
180
67, 77, 77, 110, 40, 40, 60, 66, 66, 102 [705]
50, 55, 57, 56, 59, 53, 58, 55, 57, 55, 75 [630]
Extra: Nanmu Juggle:
PPPP, P, P, Nanmu
67, 77, 77, 110, 40, 40, 30, 55, 57, 56, 59, 53, 58, 55, 57, 55, 75 [1021]
Kung Fu
74, 132, 144 [350]
74, 174 [248]
- PPKKP (Knockback)
74, 132, 85, 85, 100 [476]
45(45), 132, 174 [396]
- KK+GK (Pop-Up)
45(45), 130, 65(65*,65*,65*) [402]
- >>G (KnockBack)
250
- kG (Knockback/ Ground hit)
160 (96)
50, 55, 62, 55, 59, 60, 60, 59, 68, 72, 90 [690]
Murekwon
80, 90, 120, 150 [440]
80, 180 [260]
90, 90, 180 [360]
50, 44, 45, 47, 46, 47, 49, 44, 48, 48, 45, 46, 86 [645]
*only when your opponent is already in the air.
Taekkyon
80, 135 [215]
80, 180 [260]
90, 90, 120, 135 [435]
50, 57, 53, 55, 53, 59, 58, 57, 59, 59, 80 [640]
Muay Thai
80, 90, 120, 150* [380] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
80, 135, 180 [395]
90, 90, 180 [360]
50, 53, 51, 51, 51, 48, 48, 53, 53, 54, 60, 73 [645]
Mao Gong
80, 45(45), 60(60), 160 [450]
80, 190 [270]
90, 210 [300]
90, 70(70), 190 [420]
50, 45, 45, 48, 43, 43, 48, 50, 48, 56, 53, 53, 70 [652]
Extra: Juggle Nanmu (No launcher, so you have to catch them out of the air)
P, P, KP, Nanmu
48, 48, 54, 126, 30, 45, 45, 48, 43, 43, 48, 50, 48, 56, 53, 53, 70 [908]
Shaolin
80, 90, 135, 145 [450]
80, 140, 155* [313] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
90, 140, 160 [390]
90, 180 [270]
50, 55, 55, 58, 58, 56, 58, 56, 57, 69, 78 [650]
Jeet Kun Do
80, 135, 150 [365]
80, 135, 180 [395]
80, 180 [260]
90, 90, 135 [315]
90, 90, 135, 48, 48, 48, 81, 108 [648]
50, 45, 51, 46, 47, 46, 52, 48, 48, 49, 70, 70 [622]
Extra: Nanmu Juggle:
KKK, P, P, Nanmu
90, 90, 135, 48, 48, 30, 45, 51, 46, 47, 46, 52, 48, 48, 49, 70, 70 [1013]
Extra: Advanced Nanmu Juggle:
KKK, P, P, PP, Nanmu
90, 90, 135, 48, 48, 48, 81, 30, 45, 51, 46, 47, 46, 52, 48, 48, 49, 70, 70 [1142]
Boxing
74, 84, 84, 120 [362]
135, 180 [315]
74, 84, 84, 120, 44, 44, 44, 50, 50, 72 [666]
50, 56, 58, 58, 55, 57, 53, 55, 54, 58, 79 [633]
Extra: Nanmu Juggle:
PPPP, P, P, Nanmu
74, 84, 84, 120, 44, 44, 30, 56, 58, 58, 55, 57, 53, 55, 54, 58, 79 [1063]
Karate
80, 120, 80(80) [360]
80, 65(65), 180 [390]
90, 90, 55(55), 150 [440]
90, 90, 120 [300]
90, 90, 120, 48, 48, 54, 54, 33(33), 90 [660]
50, 52, 52, 48, 53, 53, 50, 50, 49, 64, 64, 75 [660]
Extra: Nanmu Juggle:
KKK, P, P, Nanmu
90, 90, 120, 48, 48, 30, 52, 52, 48, 53, 53, 50, 50, 49, 64, 64, 75 [1036]
Extra: Advance Nanmu Juggle:
KKK, P, P, PK(K),Nanmu
90, 90, 120, 48, 48, 48, 39, 39, 30, 52, 52, 48, 53, 53, 50, 50, 49, 64, 64, 75 [1162]
Drunken Boxing
80, 90, 135, 145 [450]
80, 90, 150 [320]
80, 180 [260]
120, 180 [300]
120, 135 [255]
120, 135, 48, 48, 48, 54, 81, 87 [621]
50, 50, 49, 53, 51, 53, 48, 49, 48, 62, 62, 75 [650]
Extra: Nanmu Juggle:
KP, P, P, Nanmu
120, 135, 48, 48, 30, 50, 49, 53, 51, 53, 48, 49, 48, 62, 62, 75 [981]
Baguazhang
80, 45(45), 145, 150 [465]
80, 45(45), 90, 120, 120 [500]
80, 45(45), 110 [280]
45(45), 120, 180* [318] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
45(45), 200 [290]
- Juggle PPK+G, P, P, PPKKK:
80, 45(45), 110, 48, 48, 48, 27(27), 54, 72, 72 [676]
50, 48, 48, 51, 51, 53, 52, 52, 49, 56, 60, 80 [650]
Extra: Nanmu Juggle:
PPK+G, P, P, Nanmu
80, 45, 45, 110, 48, 48, 30, 48, 48, 51, 51, 53, 52, 52, 49, 56, 60, 80 [1006]
Extra: Advanced Nanmu Juggle:
PPK+G, P, P, PPPP, Nanmu:
80, 45, 45, 110, 48, 48, 48, 27, 27, 87, 90, 30, 48, 48, 51, 51, 53, 52, 52, 49, 56, 60, 80 [1285]
Korosu
80, 135, 180 [395]
80, 180 [260]
90, 90, 135, 160 [475]
90, 90, 105 [285]
90, 90, 105, 48, 48, 54, 54, 81, 96 [666]
50, 54, 56, 54, 52, 58, 58, 56, 67, 67, 80 [652]
Extra: Nanmu Juggle:
KPP, P, P, Nanmu
90, 90, 105, 48, 48, 30, 54, 56, 54, 52, 58, 58, 56, 67, 67, 80 [1013]
Extra: Advanced Nanmu Juggle:
KPP, P, P, PK, Nanmu
90, 90, 105, 48, 48, 48, 108, 30, 54, 56, 54, 52, 58, 58, 56, 67, 67, 80 [1169]
Vajra Boxing
80, 135, 90(90) [395]
90, 100, 200 [390]
90, 100, 130, 170 [490]
90, 180 [270] (No Charge)
90, 200 [290] (Semi Charged)
90, 240 [330] (Fully Charged) *Guardbreaker*
50, 57, 57, 52, 52, 56, 60, 53, 63, 80, 80 [660]
Extra: Juggle Nanmu (No launcher, so you have to catch them out of the air)
P, P, PPP, Nanmu
48, 48, 48, 81, 54, 54, 30, 57, 57, 52, 52, 56, 60, 53, 63, 80, 80 [973]
Pro Wrestling
(85 is the base damage with a no stat soul fighter, as opposed to 80 the standard in most scrolls)
85, 100, 120, 160 (465)
110, 110, 135, 150 (505)
110, 165, 285* (446)
110, 210 (320)
200
x,260
200, 51, 51, 66, 99, 171 (638)
- Against a wall, or angled + luck Juggle: >>G,P,P,KKKK (very far)
200, 51, 51, 66, 66, 82, 90 (606)
- Nanmu: 50, 58, 52, 52, 57, 62, 56, 59, 59, 70, 54 [629]
JinTaekwondo
80, 100, 160 [340]
80, 120, 180 [380] (No ~ Slightly Charged)
80, 120, 200 [400] (Fully Charged)
84, 90, 84, 100, 138 [496]
84, 90, 100 [274]
160 [96]
- Juggle: KKK+G, P, P, KKKKK , kG
84, 90, 100, 48, 48, 50, 54, 50, 60, 82, 96 [762]
50, 53, 48, 49, 53, 56, 50, 52, 47, 59, 64, 80 [661]
Extra: Nanmu Juggle:
KKK+G, P, P, Nanmu
84, 90, 100, 48, 48, 30, 53, 48, 49, 53, 56, 50, 52, 47, 59, 64, 80 [1011]
Extra: Advanced Nanmu Juggle:
KKK+G, P, P, PKK, Nanmu
84, 90, 100, 48, 48, 48, 72, 108, 30, 53, 48, 49, 53, 56, 50, 52, 47, 59, 64, 80 [1239]
Shoot Boxing
80, 65(73), 85, 100, 110 [513]
110, 110, 115, 140 [475]
110, 90, 90 [290]
240
- Juggle: KPP, P, P, PP(P)PPP
110, 90, 90, 48, 48, 48, 39(43), 51, 60, 66 [693]
50, 52, 52, 54, 57, 55, 54, 53, 58, 57, 56, 65 [663]
Extra: Nanmu Juggle:
KPP, P, P, Nanmu
110, 90, 90, 48, 48, 30, 52, 52, 54, 57, 55, 54, 53, 58, 57, 56, 65 [1029]
Hakkyokuken
80, 100, 180 [360] (No Charge)
80, 100, 200 [380] (Semi Charged)
80, 100, 220 [400] (Fully Charged) *Guardbreaker*
90, 110, 80(90*) [334] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
90, 110, 110, 150 [460]
90, 100 [190]
160
90, 100, 48, 48, 54, 66, 66, 90 [562]
50, 53, 56, 56, 57, 54, 59, 62, 62, 69, 80 [658]
Extra: Nanmu Juggle:
KP, P, P, Nanmu
90, 100, 48, 48, 30, 53, 56, 56, 57, 54, 59, 62, 62, 69, 80 [924]
Extra: Advanced Nanmu Juggle:
KP, P, P, PPP, Nanmu
90, 100, 48, 48, 48, 60, 108, 30, 53, 56, 56, 57, 54, 59, 62, 62, 69, 80 [1140]
Drunken Master
80, 110, 110, 160 [460]
95, 105, 115, 165 [480]
95, 105, 100 [300]
95, 180 [275]
160 - If hitting a standing enemy
96 - If hitting a downed enemy
230
- Juggle:KKK+G, P, P, KKKK , kG
95, 105, 100, 48, 48, 57, 63, 69, 99, 96 [780]
50, 55, 57, 60, 61, 59, 60, 59, 59, 64, 78 [662]
Extra: Nanmu Juggle:
KKK+G, P, P, Nanmu
95, 105, 100, 48, 48, 30, 55, 57, 60, 61, 59, 60, 59, 59, 64, 78 [1038]
Dragon
80, 95, 115, 135 [425]
90, 90, 135 [315]
90, 90, 100, 100, 115 [495]
90, 190 [290]
210
90, 90, 135, 48, 48, 54, 54, 60, 60, 69 [708]
50, 44, 44, 46, 50, 47, 44, 45, 46, 45, 45, 46, 48, 60* [636]
Extra: Nanmu Juggle:
KKK, P, P, Nanmu
90, 90, 135, 48, 48, 30, 44, 44, 46, 50, 47, 44, 45, 46, 45, 45, 46, 48, 36 [1027]
Advanced Nanmu Juggle:
KKK, P, P, KKPP, Nanmu
90, 90, 135, 48, 48, 54, 54, 60, 60, 30, 44, 44, 46, 50, 47, 44, 45, 46, 45, 45, 46, 48, 36 [1255]
Capoeira
80, 95, 75(75), 120 [445]
90, 90, 84, 107, 122 [493]
90, 95, 95 [280]
- kG (Knockdown/Down Attack)
240 - If hitting a standing enemy
144 - If hitting a downed enemy
230
- Juggle: KK+GK, P, P, KKKKK, kG
90, 95, 95, 48, 48, 54, 54, 50, 64, 73, 144 [815]
50, 53, 53, 55, 55, 52, 51, 50, 53, 50, 70, 70 [662]
Extra: Nanmu Juggle:
KK+GK, P, P, Nanmu
90, 95, 95, 48, 48, 30, 53, 53, 55, 55, 52, 51, 50, 53, 50, 70, 70 [1018]
Judo
80, 110, 125, 150 [465]
95, 155, 195 [445]
95, 115 [210]
95, 140 [235]
170 - If hitting a standing enemy
102 - If hitting a downed enemy
240
260
- Juggle KP, P, P, PPPP, kG
95, 115, 48, 48, 48, 66, 75, 90, 102 [687]
50, 55, 52, 52, 55, 57, 58, 56, 65, 75, 90 [665]
Extra: Nanmu Juggle:
KP, P, P, Nanmu
95, 115, 48, 48, 30, 55, 52, 52, 55, 57, 58, 56, 65, 75, 90 [951]
Vale Tu Do
80, 65(65), 80, 85, 140 [515]
95, 95, 95, 110, 135* [476] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
95, 90, 110 [295]
95, 130 [225]
180 - If hitting a standing enemy
108 - If hitting a downed enemy
- Juggle: KPK, P, P, KKPPK, kG
95, 90, 110, 48, 48, 57, 57, 57, 66, 81, 108 [817]
50, 49, 49, 46, 46, 48, 51, 46, 47, 49, 60, 60, 75 [676]
Extra: Nanmu Juggle:
KPK, P, P, Nanmu
95, 90, 110, 48, 48, 30, 49, 49, 46, 46, 48, 51, 46, 47, 49, 60, 60, 75 [1047]
Advanced Nanmu Juggle:
KPK, P, P, KKPP, Nanmu
95, 90, 110, 48, 48, 57, 57, 57, 66, 30, 49, 49, 46, 46, 48, 51, 46, 47, 49, 60, 60, 75 [1314]
Combat Sambo
80, 160, 210 [450]
95, 120, 135, 175* [455] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
95, 100 [195]
95, 180 [275]
- kG (Knockdown/Down Attack)
180 - If hitting a standing enemy
108 - If hitting a downed enemy
270
255
- KP, P, P, PPP, kG (For maximum damage)
95, 100, 48, 48, 48, 96, 126, 108 [669]
50, 55, 52, 52, 60, 57, 58, 56, 65, 80, 95 [680]
Nanmu Juggle: KP, P, P, Nanmu
95, 100, 48, 48, 30, 55, 52, 52, 60, 57, 58, 56, 65, 80, 95 [951]
Avenger
80, 95, 95, 100, 115 [485]
110, 135 [245]
110, 100, 120, 140 [470]
110, 180 [290]
220
160
250
- Juggle: KK, P, P, PPPPK, >>G
110, 135, 48, 48, 48, 57, 57, 60, 69, 96 [728]
50, 46, 46, 49, 47, 48, 47, 49, 49, 47, 51, 60, 70 [659]
Nanmu Juggle: KK, P, P, Nanmu
110, 135, 48, 48, 30, 46, 46, 49, 47, 48, 47, 49, 49, 47, 51, 60, 70 [980]
Persona
80, 75, 80, 105, 140 [480]
100, 100, 85, 85, 115 [485]
100, 125 [225]
Dodge,180
235
- Juggle: KP, P, P, KKKK
100, 125, 48, 48, 60, 60, 51, 51, 69 [612]
50, 47, 47, 49, 47, 48, 49, 47, 48, 49, 50, 60, 70 [661]
Nanmu Juggle: KP, P, P, Nanmu
100, 125, 48, 48, 30, 47, 47, 49, 47, 48, 49, 47, 48, 49, 50, 60, 70 [962]
Stinger Boxing
80, 90, 100, 115 [385]
95, 95, 105, 110, 170* [507] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
95, 200 [295]
dodge, 110, 110, 130 [350]
- kG,P (Launcher)
dodge, 150/170/190*
- Juggle: PPPP, P, P, KKKKK
80, 90, 100, 115, 48, 48, 57, 57, 63, 66, 102 [826]
50, 47, 45, 45, 46, 45, 46, 47, 46, 45, 46, 47, 48, 60 [663]
Nanmu Juggle: PPPP, P, P, Nanmu
80, 90, 100, 115, 48, 48, 30, 47, 45, 45, 46, 45, 46, 47, 46, 45, 46, 47, 48, 60 [1124]
Blood Wind Ninjitsu
80, 90, 120, 180 [470] (No Charge)
80, 90, 120, 195 [485] (Semi Charged)
80, 90, 120, 220 [510] (Full Charged)
90, 100, 125, 125 [440]
90, 100, 75, *85, *85, *85, *120 [490] (Remember, there's an attack that pops the enemy up in this combo. So the four numbers with the Asterisk* will have -40% damage)
90, 180 [270] (No Charge)
90, 195 [285] (Semi Charged)
90, 220 [310] (Full Charged)
90, 100, 50, 55 [295]
210
245
- Juggle: KKK+G, P, P, KKPKK
90, 100, 50, 55, 48, 48, 54, 60, 45, 51, 51, 51, 72 [775]
50, 53, 53, 54, 57, 52, 54, 53, 51, 52, 20, 20, 20, 75 [664]
Nanmu Juggle: KKK+G, P, P, Nanmu
90, 100, 50, 55, 48, 48, 30, 50, 53, 53, 54, 57, 52, 54, 53, 51, 52, 20, 20, 20, 75 [1035]
Exile
80, 110, 135, 160 [485]
95, 115, 125, *190 [449] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
95, 200 [295]
80, 110, 110 [300]
- kG (Knockdown/Down Attack)
175 - If hitting a standing enemy
105 - If hitting a downed enemy
235
- Juggle: PPK, P, P, KKPK, kG
80, 110, 110, 48, 48, 57, 69, 75, 114, 105 [816]
50, 45, 47, 45, 48, 49, 47, 46, 47, 50, 52, 60, 75 [661]
Nanmu Juggle: PPK, P, P, Nanmu
80, 110, 110, 48, 48, 30, 45, 47, 45, 48, 49, 47, 46, 47, 50, 52, 60, 75 [1037]
Muscle Buster
80, 110, 125, 150 [465]
95, 125, 125, 145 [490]
95, 125, 110 [330]
95, 180 [275]
260
260
95, 125, 110, 48, 48, 57, 75, 75, 87 [720]
50, 58, 60, 59, 58, 61, 61, 60, 70, 66, 75 [678]
Nanmu Juggle: KKP, P, P, Nanmu
95, 125, 110, 48, 48, 30, 58, 60, 59, 58, 61, 61, 60, 70, 66, 75 [1084]
Infinite Barrage Ninjitsu
80, 90, 125, 150/170/190 [445/465/485]
90, 70, 75, 75, 80, 85 [475]
90, 70, 80 [240]
Note: Incomplete combo, the full combo is below. However you need to stop here if you want to preform the juggle.
90, 70, 80, 135*, 135*, 150* [492]
Note: Remember, there's an attack that pops the enemy up in this combo. So the three numbers with the Asterisk* will have -40% damage)
90, 145 [155]
- kG (Throw) (Does not go through blocks) (Has Invincibility Frames)
275
Note: This is based off the Izuna Drop. A classic Ninja throw. NOT Rock Lee from Naruto's "Lotus"
245
- Juggle: KKK+G, P, P, KKKKKK
90, 70, 80, 48, 48, 54, 42, 45, 45, 48, 51 [621]
50, 53, 55, 52, 56, 55, 54, 53, 54, 52, 133 [667]
Nanmu Juggle: KKK+G, P, P, Nanmu
90, 70, 80, 48, 48, 30, 53, 55, 52, 56, 55, 54, 53, 54, 52, 133 [983]
Lucha Libre
80, 110, 110, 140 [440]
95, 105, 115, 175* [420] (Remember, there's an attack that pops the enemy up in this combo. So the number with the Asterisk* will have -40% damage)
- kGP (Knockdown/Downattack)
100, 180
---, 108 (On the ground)
- Throw, (360 Front grab- forward | Back grab - backwards)
235
50, 56, 59, 54, 57, 58, 59, 57, 61, 80*, 85* [610]
Adv.Nanmu -V,PPPPPPPPP(cancel here)kG,P
50, 56, 59, 54, 57, 58, 59, 57, 61, 80*, 180* [667]
Dark Haze Ninjitsu
80 90 120 135 [425]
90 100 125 110* 125* [456] (Remember, there's an attack that pops the enemy up in this combo. So the two numbers with the Asterisk* will have -40% damage)
90 100 100 [290]
90, 140
160
- Juggle: KKK+G, P, P, KKKK
90, 100, 100, 48, 48, 54, 60, 75, 66, 75 [716]
50, 53, 50, 48, 50, 52, 54, 51, 55, 57, 60, 80 [660]
Advanced Juggle: KKK, P, P, KKKK
90, 100, 125, 48, 48, 54, 60, 75, 66, 75 [741]
Nanmu Juggle: KKK+G, P, P, Nanmu
90, 100, 100, 48, 48, 30, 53, 50, 48, 50, 52, 54, 51, 55, 57, 60, 80 [1026]
Hitman
- PPPPP (pop up)
80, 90, 95, 110, 180* [483]
- PPPK (feint launch)
80, 90, 95, 90 [355]
- K(K)KKKK
45, 45, 55, 55, 120, 145 [465] 45, 45, 55, 55, 120, 190 [510] (full charge)
- KK+G
45, 45, 200 [290]
- kG (shield break)
140
- Grab(forward)
230
- Counter (forward)
220
- Juggle: PPPK, P, P, PPPPP
80, 90, 95, 90, 48, 48, 48, 54, 57, 66, 108 [784]
50, 33, 33, 33, 33, 64, 67, 65, 66, 69, 74, 78 [665]
Soulless
80, 85, 90, 110, 180* [473]
95, 110, 125, 145 [475]
95, 100, 150 [345]
95, 140 [235]
230
180 [108]
Extreme TKD
80, 100, 120, 150 [450]
90, 100, 100, [30,30,30], 120 [500]
90, 100, 100 [290]
90, 100 [190]
100, 110 [210]
(60, 66) [(126)]
190
- Nanmu: hits (kG possible after for an additional 126)
50, 66, 66, 66, 67, 65, 67, 23, 23, 23, 75, 130* [669]
- Juggle: KKK+G, P, P, KKKKK, kGK
90, 100, 100, 48, 48, 54, 60, 60, 18, 18, 72, 60, 66 [794]
Fearless
80, 90, 95, 180 [445]
80, 90, 95, 195 [460]
80, 90, 95, 210 [475]
80, 90, 65, 100 [335]
90, 110, 110, 150 [500]
90, 90, 100, 105, 150* [475]
180 (108)
210
230
50, 34, 34, 34, 34, 34, 41, 62, 60, 61, 64, 73, 85 [666]
- Juggle: PPKP, P, P, KPPK(K), kG
80, 90, 65, 100, 48, 48, 54, 54, 60, 63, 90, 108 [860]
Red Leg
80, 90, 105, 130 [405]
85, [55, 55], 135, 180* [438]
85, 95, 120 [300]
x, 180
x, <220>
x, 65, 65, 70, 100 [260]
200
(120)
210
220
- Nanmu: 13 hits (>>G possible after for an additional 120)
50, 46, 43, 43, 45, 46, 49, 61, 48, 48, 50, 54, 80 [723]
- Juggle: KK+GK, P, P, KKPK, >>G
85, 95, 120, 48, 48, 51, 33, 33, 81, 108, 120 [823]
The Wind
80, 90, 90, 110, 110 [480]
85, 95, 150, 150* [420]
85, 125, 200* [210+120*]
85, 95 [180]
X
X
120, 120*
180
50, 55, 57, 55, 57, 56, 60, 56, 55, 55*, 55*, 100* [723]
85, 125, 48, 48, 51, 57, 90, 90 [594]
Telos
80, 100, 130, 165 [475]
80, 100, 130, 215 [515]
80, 135 [215]
90, 105, 125, 160* [415]
90, 90, 110
150
225
50, 65, 65, 65, 65, 65, 70, 70, 70, 85 [670]
- Juggle: KPP, P, P, KKKK, kG
90, 90, 110, 48, 48, 54, 63, 75, 95, 90 [594]
Lightning
85, 125, 140, 120 [470]
85, 125, 100, 140 [450]
", ", ", 180 [490]
", ", ", (55, 55, 55, 55) [530]
95, 120, 125, 60, 150* [500]
95, 120, 85 [300]
X, 60
X, 250
210
- Nanmu: 14 hits (kGP possible after for an additional 60)
50, 65, 64, 64, 65, 64, 63, 14, 14, 14, 14, 14, 74, 140* [663]
- Juggle: KKP, P, P, KKKKK, kGK
90, 100, 100, 48, 48, 57, 72, 75, 36, 90, 60 [750]
Inner Fire
80, 85, 85, 90, (60, 75) [475]
80, 120 [200]
90, 100, 120, 150 [460]
90, 90, 110 [290]
100 (60)
160
170
220
230
180
- Nanmu: 11 hits (kG possible after for an additional 60)
50, 59, 61, 57, 59, 58, 60, 58, 61, 67, 75 [665]
- Juggle: KPK, P, P, PPPPP, kG
90, 90, 110, 48, 48, 45, 51, 51, 54, 36, 45, 60 [731]
Sunmudo
80, 100, (65, 65), 160 [470]
80, 100, 150 [330]
90, 100 130, 160 [480]
90, 90, 100 [280]
90, 160 [250]
180
210
- Nanmu: 11 hits (kG possible after for an additional 108)
50, 67, 64, 65, 66, 65, 34, 34, 64, 75, 150* [674]
- Juggle: KPK, P, P, KKKK, kG
90, 90, 100, 48, 48, 54, 60, 78, 96, 108 [772]
- Adv juggle: KPK, P, P, PP, Nanmu, kG
90, 90, 100, 48, 48, 48, 60, {675}, 108 [1266]
Cyclone
80, 95, 95, 180 [450]
80, 95, 130, 160 [465]
90, 100, 110, 140 [440]
90, 100, 90 [280]
90, 195 [285]
250
75, 95 [170]
(45, 57) [102]
285
230
50, 55, 52, 56, 57, 54, 64, 64, 63, 140 [655]
- Juggle: KKP, P, P, PPK+GP, >>G
90, 100, 90, 48, 48, 48, 57, 78, 96, 45, 57 [757]
Kingpin
80, 90, 105, 215 [490]
80, 90, 90, 165*, 195 [554]
90, 120, 130, 150 [490]
90, 120, 90 [300]
90, 75, 200 [365]
150, 150 [300]
(90),x
260
250
- Nanmu: 11 hits (kG possible after for an additional 90)
50, 57, 57, 59, 60, 58, 59, 61, 60, 66, 135 [722]
- Juggle: KKP, P, P, PPKKP, kG
90, 120, 90, 48, 48, 48, 54, 66, 165*, 195, 90 [900]
- Adv juggle: KKP, P, P, PPKK(P+Nanmu), kG
90, 120, 90, 48, 48, 48, 54, 66, 99, {722}, 90 [1427]
Stalker
80, 90, 95, 110, 120 [495]
90, 90, 100, 105, 115 [500]
90, 90, 120, 220* [432]
90, 200 [290]
190 (114)
235
120
- Nanmu: 11 hits (kG possible after for an additional 114)
50, 52, 53, 52, 56, 53, 53, 54, 55, 54, 67, 115*, [668 + 114=782]
- Juggle: Counter, P, P, KKK+GP, kG
120, 48, 48, 54, 54, 72, 132, 114 [642]
- Adv juggle: Counter, P, P, Nanmu, kG
120, 48, 48, 30+618, 114 [978]
Liberty
80, 90, 90, 100, 120 [480]
90, 100, 120, (70, 80) [460]
90, 100, 110 [300]
90, 190 [280]
180 (108)
- >>G (Grab/guardbreak/omni)
230
- Nanmu: 11 hits (kG can be done at the end for an additional 108)
50, 59, 58, 58, 59, 60, 59, 60, 62, 70, 125* (670+ 108= 778)
- Juggle: KKP, P, P, PPPPP, kG
90, 100, 110, 48, 48, 48, 52, 52, 60, 72, 108
- Adv juggle: KKP, P, P, Nanmu, kG
90, 100, 110, 48, 48, 30+620, 108 []
Shaolin Crane
80, 50, 50, 90, 140*, 160* [450]
90, 100, 35, 35, 35, 35, 100, 100* [490]
90, 120 [210]
90, 100, 50, 50, [290]
x, 120
x, 150
120 (72)
220
- Nanmu: 17 hits (>>G possible after for an additional 72)
50, 56, 58, 25, 25, 55, 60, 56, 30, 30, 56, 18, 18, 18, 18, 70, 70* [685+72=757]
- Juggle: KKKG, P, P, PPKPP, >>G (13 hits)
90, 100, 50, 50, 48, 48, 48, 30, 30, 54, 84, 96, 72 [800]
- Juggle: KKKG, P, P, KKKK, >>G (14 hits)
90, 100, 50, 50, 48, 48, 54, 60, 21, 21, 21, 60, 60, 72 [755]
- Adv juggle: KKKG, P, P, PP, Nanmu, >>G (27 hits) (only from behind)
90, 100, 50, 50, 48, 48, 48, 30, 30, 50, 56, 58, 25, 25, 55, 60, 56, 30, 30, 56, 18, 18, 18, 18, 70, 70*, 72 [1251]
Hawk Hunter
80, 100, 100, 160 [440]
80, 100, 100, 180 [460]
80, 100, 100, 220 [500]
84, 90, 84, 100, 138 [496]
84, 90, 120, (100*, 140*) [438]
84, 90, 100 [274]
84, 190 [274]
160 (96)
235
180
- Nanmu: 11 hits (kG possible after for an additional 96)
50, 60, 56, 57, 59. 58, 59, 58, 115*, 133*
- Juggle: KKP, P, P, KKPK, kG
84, 90, 100, 48, 48, 50, 54, 72, 60, 84, 96 [786]
- Adv juggle: KKP, P, P, (Nanmu), kG
90,
Sumo
- Nanmu: 11 hits (kG possible after for an additional 90)
50,
- Juggle: KKP, P, P, PPKKP, kG
90,
- Adv juggle: KKP, P, P, PPKK(P+Nanmu), kG
90,
Sanshou
80, 100, 100, 150 [430]
80, 120 [200]
90, 70, 70, 85, (55, 110) [480]
90, 70, 70, 100 [330]
x, 130
x, 150
x, 180
240
220
50, 49, 49, 52, 53, 51, 53, 50, 52, 55, 70, 80, [664]
- Juggle: KPPP, P, P, KKKKK
90, 70, 70, 100, 48, 48, 54, 42, 42, 51, 33, 66 [714]
- Adv juggle: KKP, P, P, (Nanmu)
90,
Shaolin Snake
80, 100, 130, 160 [470]
80, 100, 130, x, (95, 95, 95), 120 [715]
80, 100, 130, x, 180 [440]
80, 100, 130, x, 200 (Feint) [460]
80, 100, x, (95, 95, 95), 130 [595]
80, 100, x, 180 [360]
80, 100, x, 200 (feint) [380]
90, 100, (60, 80), 150 [480]
90, 100, 120 [310]
90, 190 [280]
180, 130 (108)
180, 130 (108) [310]
- Nanmu: 11 hits (kG possible after for an additional 108)
50, 51, 54, 53, 52, 53, 46, 46, 46, 46, 46, 46, 70 [659+108=767]
- Juggle: KKP, P, P, KKKK, kG
90, 100, 120, 48, 48, 54, 60, 36, 48, 90, 108 [802]
- juggle: PPPKK, P, P, KKKK, kG
80, 100, 130, 200, 48, 48, 54, 60, 36, 48, 90, 108 [952]
Metatron
80, 100, (50, 50), 110, 180* [498]
90, 110, 110, 110 [420]
90, 110, 100, 150 [450]
90, 110, 110 [310]
- KP (Feint, Gaurd Break, Anti-air)
90, 150 [240]
90, 160 [250]
100,100* [160]
150 (90)
230
220
- Nanmu: 11 hits (>>G possible after for an additional 90)
50, 39, 39, 42, 43, 41, 43, 39, 42, 42, 41, 40, 55, 45, 70* (671)
- Juggle: KKK+G, P, P, PPPPP, >>G
90, 110, 110, 48, 48, 48, 60, 30, 30, 66, 108, 90 [838]
- Adv juggle: KKK+G, P, P, (Nanmu), >>G
90,
Azteca
80, 110, 125, 200* [435]
80, 110 [190]
90, 100, 100, (90, 90) [470]
90, 100, (50, 60) [300]
150 (90)
- Nanmu: 11 hits (kG possible after for an additional 90)
50, 48, 60, 54, 54, 54, 66, 30, 36, 60, 66, 130* [656]
- Juggle: KKK+G, P, P, PPPP, kG
90, 100, (50, 60), 48, 48, 48, 66, 75, 120, 90 [885]
- Adv juggle: KKP, P, P, PPKK(P+Nanmu), kG
90,
Mach Knuckle
80, 100, 100, (80, 80) []
80, 100, x, 130 []
x, 80, 80 []
210
190, 135
(114), x
- Nanmu: 11 hits (kG possible after for an additional 90)
50, , , , , []
- Juggle: PPPP, P, P, PPPP, >>G
El Luchador
80, 110, 120, 160 [470]
95, 115, 140, 210* [476]
95, 115, 110 [320]
95, 180 [275]
95, 220 [315]
200 (120)
230
235
190, (60)
- Nanmu: 11 hits (kG possible after for an additional 120)
50, 56, 56, 58, 57, 58, 58, 60, 65, 70, 134* [668]
- Juggle: KKP, P, P, KKKK, kG
95, 115, 110, 48, 48, 57, 69, 84, 126, 90 [842]
- Adv juggle: KKP, P, P, Nanmu, kG
95,
Dirty
80, 100, 120, 170 [470]
80, 100, 90, 100, 200* [476]
80, 170 [320]
90, 90, 95, 100, 110 [275]
90, 100, 110 (300)
- kG (Shield Break, Staggers)
170
180
200
50, 56, 56, 58, 57, 58, 58, 60, 65, 70,
- Juggle: KPP, P, P, PPKPK, >>G
90, 100, 110, 48, 48, 48, 60, 56, 60, 120, 108 [848]
- Adv juggle: KPP, P, P, Nanmu, kG
90, 100, 110, 48, 48,
Pencak Silat
-
PPPPK (Pop-up)
80, 90, 100, 110, 90, 130* [458]
- KKKK (Pop-up)
95, 100, 75, 75*, 210* [441]
95, 110 [205]
95, 105 [200] (No Charge)
95, 120 [215] (Semi Charged)
95, 200 [295] (Fully Charged) *Guardbreaker*
190
180
235
50, 50, 48, 58, 50, 58, 58, 55, 65, 58, 51, 30, 45 [676]
- Juggle: KK+G, P, P, PPPPK, kG (13 hits)
95, 110, 48, 48, 48, 54, 60, 66, 54, 78, 114 [775]
- Juggle: KK+G, P, P, KKKK, kG (11 hits)
95, 110, 48, 48, 57, 60, 45, 45, 126, 114 [748]
- Advanced Nanmu Juggle: KK+G, P, P, KKK, Nanmu, kG when against a corner and hitting the back (22 hits)
95, 110, 48, 48, 57, 60, 45, 45, 50, 50, 48, 58, 50, 58, 58, 55, 65, 58, 51, 30, 45, 114 (1298)
Sage Master
95, 110, 135, 165 [505]
120, 165, 205 [490]
120, 120, 130 [370]
95, 115, 180 [390] (No Charge)
95, 115, 200 [410] (Semi Charged)
95, 115, 220 [430] (Fully Charged) *Guardbreaker*
250
120, 120, 130, 57, 66, 81, 99 [673]
50, 120, 120, 120, 165, 95, 110, 135, 75, 165 [1155]
-None of Sage's attacks can be countered.
Scroll Damage
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Comments (1)
DemiSoul said
at 5:18 pm on Sep 23, 2010
Can't edit to add viper, do it oukami! >.<
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