| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Scroll Damage

Page history last edited by Ayoruroki 10 years, 8 months ago Saved with comment

 

 

Basic Moves for all scrolls

Jump + Punch - 170

Jump + Kick - 135

Dash + Punch - 180

Dash + Kick - 162

Recovery Punch - 75

Recovery Kick - 75

Basic Grab - 225

Basic Counter - 70

Panic Attack - 30

Second Panic Attack - 30

Nanmu Dash - 50

 


 

Notes about terms:

 

  • P = Punch.  Might also be abbreviated as X.  (Default Punch key)
  • K = Kick.  Might also be abbreviated as C.  (Default Kick key)
  • G = Guard.  Might also be abbreviated as Z (Default Guard key).  Also refered to as "Block", "Shield" or "Defend".
  • P+G = Grab.  To use this input, hit 'P' and 'G' at the -same- time.  Also referred to as Throw, or Grapple.(This can be a Foward, or Back throwing scroll.  And can either grab a person's Side/Back, or it can't.)
  • K+G = Counter.  To use this input, hit 'K' and 'G' at the -same- time.  (Used as an alternate combo button in many scrolls) 

    (Some scrolls have a throw automatically initiated when you land a successful counter)

  • P+K = Panic.  To use this input, hit 'P' and 'K' at the -same- time.  (Don't worry, it's not an input mid-combo)
  • kG = A special input, to do this, hit 'K' then directly after, hit 'G'.  (Often a special attack, or down attack of a scroll)
  • ->->G = Run, then press 'G' when running.

 

  • Nanmu = Nanmu, a Guardian (Level 15) technique.  Hit Special 1 (V as default), followed by a spam of 'P'.
  • Knockback = An attack that knocks the enemy decently backwards, and down to the ground.
  • Pop-Up = An attack that hits an enemy up into the air, to hit over fences, or to start a juggle with a partner.
  • Anti-Air = An attack which, when used on an airborn enemy, will knock them farther than a normal attack.
  • Trip = An attack that downs the enemy on the spot, with very minimal movement.  (Looks like a trip too)

 

  • Down Attack / Ground Hit = As it sounds, it hits an enemy on the ground.
  • Guard Break / Shield Break = An attack that will hit even if the enemy is Guarding.

 

  • Launcher = An attack that hits the enemy up into the air high, to start a juggle up yourself.
  • Flip (Launcher) = An attack that hits the ememy high into the air with a flip causing them to float in the air longer than a regular launcher, generally easier to juggle from.
  • Spin (Launcher) = An attack that hits the enemy into the air with a cartwheel causing them to float in the air longer than a regular launcher and causes them to turn when they land, somewhat easy to juggle from, stay grounded for longer.
  • Feint (Launcher) = An attack that stuns a standing enemy, but when you resume hitting, it acts as if it's a launcher, very easy to juggle from.

 

  • Nanmu Juggle = The act of doing the Launcher of a juggle, then following it with 2 singular punches then Nanmu.
  • Advanced Nanmu Juggle = Similar to Nanmu Juggle, but the stopping point is sometime after the 2 singular punches, and is often hard to hit.

 

  • #* = An asterisk placed next to a number, indicates that the number is reduced by 40% damage if all of the rest of the combo had hit.

    The reason for this, is because during a state where the enemy has no control over themselves.  (They can't even panic)  They take 40% less damage.  (I assume, it is a game balancing mechanic)

 


Default

 

  • PPP (Pop-up)

         74, 120, 140  [334]

 

  • PPK

         74, 120, 160  [354]

 

  • PK

         74, 160  [234]

 

  • KK(Knockdown)

         135, 171  [306]

 

  • Nanmu(Knockdown) 

         50, 66, 69, 62, 67, 63, 79, 77, 82  [615]

 


 

Renegade

 

  • PPPP(Knockdown)

         74, 84, 84, 162  [404]

 

  • PPPK(Knockdown)

         74, 84, 84, 162  [404]

 

  • KK(Knockdown)

         135, 171  [306]

 

  • Nanmu

         50, 62, 59, 56, 57, 64, 63, 59, 64, 78  [612]

 


Street

 

  • PPP:(Knockdown)

         74, 135, 150  [359]

 

  • PK:

         74, 171  [245]

 

  • KK:(Knockdown)

         135, 171  [306]

 

  • Nanmu

         50, 52, 52, 52, 52, 52, 52, 65, 65, 65, 70  [627]

 


Jujitsu

 

  • PPPP:(Knockdown)

         74, 84, 126, 135*  [365]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • PK:(Knockdown)

         74, 180  [254]

 

  • KK:(Knockdown)

         129, 162  [291]

 

  • Nanmu:

         50, 57, 54, 54, 57, 55, 56, 55, 62, 66, 70  [636]

 

Extra:  Advanced Combo:

     PPP, Nanmu

     78, 84, 126, 30, 57, 54, 54, 57, 55, 56, 55, 62, 66, 70  [900]

 

 


Taekwondo

 

  • PP:

         74, 129  [203]

 

  • PKK:(Knockdown)

         74, 90, 171  [335]

 

  • KKKK:(Knockdown)

         84, 81, 84, 168  [417]

 

  • Nanmu:

         50, 53, 54, 51, 57, 51, 59, 66, 64, 67, 73  [645]

 


Ninjitsu

 

  • PPPP:(Knockdown)

         71, 90, 120, 135  [416]

 

  • PK:(Knockdown)

         71, 180  [251]

 

  • KK:  (Knockdown)

         126, 171  [297]

 

  • Nanmu:

         50, 57, 54, 56, 56, 59, 49, 54, 57, 68, 76  [636]

 


Shidokan

 

  • PPPP:  (Knockdown)

         80, 90, 135, 135  [440]

 

  • PK:  (Knockdown)

         80, 180  [260]

 

  • KKKK:  (Knockdown)

         90, 90, 110, 130  [420]

 

  • KKK+G: (Launcher)

90, 90, 100 [280]

 

  • kG (Ground Hit) 

120 (72*)

 

  • Juggle: KKK+G, P, P, PPPP, kG

90, 90, 100, 48, 48, 48, 52, 81, 81, 72 [710]

 

  • Nanmu:

         50, 58, 54, 57, 57, 59, 55, 55, 58, 65, 77  [645]

 


Kobudo

 

  • PPPP:  (Launcher)

         67, 77, 77, 110  [331]

 

  • PK:  (Knockdown)

         67, 180  [247]

 

  • KKKK:  (Knockdown)

         100, 110, 110, 130  [450]

 

  • KPPK: (Anti-Air)

100, 110, 110, 170*  [402]

 

  • KKK+G (Launcher) 

          100, 110, 110  [320]

 

  • Counter 

          180

 

  • Juggle  PPPP P P KPPK

         67, 77, 77, 110, 40, 40, 60, 66, 66, 102  [705]

 

  • Nanmu:

         50, 55, 57, 56, 59, 53, 58, 55, 57, 55, 75  [630]

 

Extra:  Nanmu Juggle:

     PPPP, P, P, Nanmu

     67, 77, 77, 110, 40, 40, 30, 55, 57, 56, 59, 53, 58, 55, 57, 55, 75  [1021]

 


Kung Fu

 

  • PPP:  (Knockdown)

         74, 132, 144  [350]

 

  • PK:  (Knockdown)

         74, 174  [248]

 

  • PPKKP (Knockback)

    74, 132, 85, 85, 100 [476]

 

  • KKK:  (Knockdown)

         45(45), 132, 174  [396]

 

  • KK+GK (Pop-Up)

    45(45), 130, 65(65*,65*,65*) [402]

     

  • >>G (KnockBack)

    250

     

  • kG (Knockback/ Ground hit)

    160 (96)

 

  • Nanmu:

         50, 55, 62, 55, 59, 60, 60, 59, 68, 72, 90  [690]

 

 

 


Murekwon

 

  • PPPP:  (Pop-Up/Anti-Air*)

         80, 90, 120, 150  [440]

 

  • PK:  (Knockdown)

         80, 180  [260]

 

  • KKK:  (Knockdown)

         90, 90, 180  [360]

 

  • Nanmu:

         50, 44, 45, 47, 46, 47, 49, 44, 48, 48, 45, 46, 86  [645]

 

*only when your opponent is already in the air.

 


Taekkyon

 

  • PP:

         80, 135  [215]

 

  • PK:  (Knockdown)

         80, 180  [260]

 

  • KKKK:  (Knockdown)

         90, 90, 120, 135 [435]

 

  • Nanmu:

         50, 57, 53, 55, 53, 59, 58, 57, 59, 59, 80  [640]

 


Muay Thai

 

  • PPPK:  (Anti-Air)

         80, 90, 120, 150*  [380]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • PKK:  (Knockdown)

         80, 135, 180  [395]

 

  • KKK:  (Knockdown)

         90, 90, 180  [360]

 

  • Nanmu:

         50, 53, 51, 51, 51, 48, 48, 53, 53, 54, 60, 73  [645]

 

 


Mao Gong

 

  • PPPP:  (Knockdown)

         80, 45(45), 60(60), 160  [450]

 

  • PK:  (Knockdown)

         80, 190  [270]

 

  • KP:  (Knockdown)

         90, 210  [300]

 

  • KKK:  (Knockdown)

         90, 70(70), 190  [420]

 

  • Nanmu:

         50, 45, 45, 48, 43, 43, 48, 50, 48, 56, 53, 53, 70  [652]

 

Extra:  Juggle Nanmu (No launcher, so you have to catch them out of the air)

     P, P, KP, Nanmu

     48, 48, 54, 126, 30, 45, 45, 48, 43, 43, 48, 50, 48, 56, 53, 53, 70  [908]

 


Shaolin

 

  • PPPP:  (Knockdown)

         80, 90, 135, 145  [450]

 

  • PKP:  (Anti-Air)

         80, 140, 155*  [313]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KKK: (Knockdown)

         90, 140, 160  [390]

 

  • KP:  (Knockdown)

         90, 180  [270]

 

  • Nanmu:

         50, 55, 55, 58, 58, 56, 58, 56, 57, 69, 78  [650]

 


Jeet Kun Do

 

  • PPP: (Knockdown)

         80, 135, 150  [365]

 

  • PPK:  (Knockdown)

         80, 135, 180  [395]

 

  • PK:  (Knockdown)

         80, 180  [260]

 

  • KKK:  (Launcher)

         90, 90, 135  [315]

 

  • Juggle  KKK, P, P, PPK:  

         90, 90, 135, 48, 48, 48, 81, 108  [648]

 

  • Nanmu:

         50, 45, 51, 46, 47, 46, 52, 48, 48, 49, 70, 70  [622]

 

Extra:  Nanmu Juggle:

     KKK, P, P, Nanmu

     90, 90, 135, 48, 48, 30, 45, 51, 46, 47, 46, 52, 48, 48, 49, 70, 70  [1013]

 

Extra:  Advanced Nanmu Juggle:

     KKK, P, P, PP, Nanmu

     90, 90, 135, 48, 48, 48, 81, 30, 45, 51, 46, 47, 46, 52, 48, 48, 49, 70, 70  [1142]

 


Boxing

 

  • PPPP:  (Launcher)

         74, 84, 84, 120  [362]

 

  • KK:  (Knockdown)

         135, 180  [315]

 

  • Juggle  PPPP, P, P, PPPP:

         74, 84, 84, 120, 44, 44, 44, 50, 50, 72  [666]

 

  • Nanmu:

         50, 56, 58, 58, 55, 57, 53, 55, 54, 58, 79  [633]

 

Extra:  Nanmu Juggle:

     PPPP, P, P, Nanmu

     74, 84, 84, 120, 44, 44, 30, 56, 58, 58, 55, 57, 53, 55, 54, 58, 79  [1063]

 


Karate

 

  • PPP:  (Knockdown)

         80, 120, 80(80)  [360]

 

  • PKK:  (Knockdown)

         80, 65(65), 180  [390]

 

  • KKPK:  (Knockdown)

         90, 90, 55(55), 150  [440]

 

  • KKK:  (Launcher)

         90, 90, 120  [300]

 

  • Juggle  KKK, P, P, KKPK:

         90, 90, 120, 48, 48, 54, 54, 33(33), 90  [660]

 

  • Nanmu:

         50, 52, 52, 48, 53, 53, 50, 50, 49, 64, 64, 75  [660]

 

Extra:  Nanmu Juggle:

     KKK, P, P, Nanmu

     90, 90, 120, 48, 48, 30, 52, 52, 48, 53, 53, 50, 50, 49, 64, 64, 75  [1036]

Extra: Advance Nanmu Juggle:

     KKK, P, P, PK(K),Nanmu

     90, 90, 120, 48, 48, 48, 39, 39, 30, 52, 52, 48, 53, 53, 50, 50, 49, 64, 64, 75 [1162]


Drunken Boxing

 

  • PPPP:  (Knockdown)

         80, 90, 135, 145  [450]

 

  • PPK:  (Knockdown)

         80, 90, 150  [320]

 

  • PK:  (Knockdown)

         80, 180  [260]

 

  • KK:  (Knockdown)

         120, 180  [300]

 

  • KP:  (Launcher)

         120, 135  [255]

 

  • Juggle  KP, P, P, PPPP:

         120, 135, 48, 48, 48, 54, 81, 87  [621]

 

  • Nanmu:

         50, 50, 49, 53, 51, 53, 48, 49, 48, 62, 62, 75  [650]

 

Extra:  Nanmu Juggle:

     KP, P, P, Nanmu

     120, 135, 48, 48, 30, 50, 49, 53, 51, 53, 48, 49, 48, 62, 62, 75  [981]

 


Baguazhang

 

  • PPPP:  (Knockdown)

         80, 45(45), 145, 150  [465]

 

  • PPKKK:  (Knockdown)

         80, 45(45), 90, 120, 120  [500]

 

  • PPK+G:  (Launcher)

         80, 45(45), 110  [280]

 

  • KKK:  (Anti-Air)

         45(45), 120, 180*  [318]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KP:  (Knockdown)

         45(45), 200  [290]

 

  • Juggle  PPK+G, P, P, PPKKK:

         80, 45(45), 110, 48, 48, 48, 27(27), 54, 72, 72  [676]

 

  • Nanmu:

         50, 48, 48, 51, 51, 53, 52, 52, 49, 56, 60, 80  [650]

 

Extra:  Nanmu Juggle:

     PPK+G, P, P, Nanmu

     80, 45, 45, 110, 48, 48, 30, 48, 48, 51, 51, 53, 52, 52, 49, 56, 60, 80  [1006]

 

Extra:  Advanced Nanmu Juggle:

     PPK+G, P, P, PPPP, Nanmu:

     80, 45, 45, 110, 48, 48, 48, 27, 27, 87, 90, 30, 48, 48, 51, 51, 53, 52, 52, 49, 56, 60, 80  [1285]

 


Korosu

 

  • PPP:  (knockdown)

         80, 135, 180  [395]

 

  • PK:  (Knockdown)

         80, 180  [260]

 

  • KKKK:  (knockdown)

         90, 90, 135, 160  [475]

 

  • KPP:  (Launcher)

         90, 90, 105  [285]

 

  • Juggle  KPP, P, P, KKKK:

         90, 90, 105, 48, 48, 54, 54, 81, 96  [666]

 

  • Nanmu: 

         50, 54, 56, 54, 52, 58, 58, 56, 67, 67, 80  [652]

 

Extra:  Nanmu Juggle:

     KPP, P, P, Nanmu

     90, 90, 105, 48, 48, 30, 54, 56, 54, 52, 58, 58, 56, 67, 67, 80  [1013]

 

Extra:  Advanced Nanmu Juggle:

     KPP, P, P, PK, Nanmu

     90, 90, 105, 48, 48, 48, 108, 30, 54, 56, 54, 52, 58, 58, 56, 67, 67, 80  [1169]

 


Vajra Boxing

 

  • PPP (Knockdown)

         80, 135, 90(90)  [395]

 

  • KKK (Knockdown)

         90, 100, 200  [390]

 

  • KKPP (Knockdown)

         90, 100, 130, 170  [490]

 

  • KP (Knockdown)

          90, 180  [270]  (No Charge)

          90, 200  [290]  (Semi Charged)

          90, 240  [330]  (Fully Charged)  *Guardbreaker*

 

  • Nanmu

         50, 57, 57, 52, 52, 56, 60, 53, 63, 80, 80  [660]

 

Extra:  Juggle Nanmu (No launcher, so you have to catch them out of the air)

     P, P, PPP, Nanmu

     48, 48, 48, 81, 54, 54, 30, 57, 57, 52, 52, 56, 60, 53, 63, 80, 80  [973]

 

 


Pro Wrestling

 

 

 

  • Pro Wrestling

(85 is the base damage with a no stat soul fighter, as opposed to 80 the standard in most scrolls)

 

 

  • PPPP (knockBack)

          85, 100, 120, 160  (465)

 

  • KKKK (grab)

          110, 110, 135, 150 (505)

 

  • KPK (Anti-Air)

          110, 165, 285* (446)

 

  • KK+G (KnockBack)

          110, 210 (320)

 

  • >>G (launcher)

          200

 

  • kG,P (Shield break)

          x,260

 

  • juggle: >>G,P,P,KPK

          200, 51, 51, 66, 99, 171 (638)

 

  • Against a wall, or angled + luck Juggle:  >>G,P,P,KKKK (very far) 

    200, 51, 51, 66, 66, 82, 90 (606)

  • Nanmu: 50, 58, 52, 52, 57, 62, 56, 59, 59, 70, 54 [629]

 

 

 


JinTaekwondo

  • PPP:  (Knockdown)

          80, 100, 160  [340]

 

  • PKK:  (Knockdown)

          80, 120, 180  [380]  (No ~ Slightly Charged)

          80, 120, 200  [400]  (Fully Charged)

 

  • KKKKK:  (Knockdown)

          84, 90, 84, 100, 138  [496]

 

  • KKK+G: (Launcher)

          84, 90, 100  [274]

 

  • kG (ground hit)

           160 [96]

 

  • Juggle: KKK+G, P, P, KKKKK , kG

          84, 90, 100, 48, 48, 50, 54, 50, 60, 82, 96  [762]

 

  • Nanmu: 

          50, 53, 48, 49, 53, 56, 50, 52, 47, 59, 64, 80  [661]

 

Extra:  Nanmu Juggle:

     KKK+G, P, P, Nanmu

     84, 90, 100, 48, 48, 30, 53, 48, 49, 53, 56, 50, 52, 47, 59, 64, 80  [1011]

 

Extra:  Advanced Nanmu Juggle:

     KKK+G, P, P, PKK, Nanmu

     84, 90, 100, 48, 48, 48, 72, 108, 30, 53, 48, 49, 53, 56, 50, 52, 47, 59, 64, 80  [1239]

 

 


Shoot Boxing

  • PPPPP:  (Knockdown)

          80, 65(73), 85, 100, 110  [513]

 

  • KKKK:  (Knockdown)

          110, 110, 115, 140  [475]

 

  • KPP: (Launcher)

          110, 90, 90  [290]

 

  • kG: (Unblockable)

          240

 

  • Juggle:  KPP, P, P, PP(P)PPP

          110, 90, 90, 48, 48, 48, 39(43), 51, 60, 66  [693]

 

  • Nanmu: 

          50, 52, 52, 54, 57, 55, 54, 53, 58, 57, 56, 65  [663] 

 

Extra:  Nanmu Juggle:

     KPP, P, P, Nanmu

     110, 90, 90, 48, 48, 30, 52, 52, 54, 57, 55, 54, 53, 58, 57, 56, 65  [1029]

 


Hakkyokuken

  • PPP (Knockdown)

          80, 100, 180 [360]  (No Charge)

          80, 100, 200 [380]  (Semi Charged)

          80, 100, 220 [400]  (Fully Charged)  *Guardbreaker*

 

  • KKK (Pop up)

          90, 110, 80(90*) [334]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KKPP (Knockdown)

          90, 110, 110, 150 [460]

 

  • KP (Launcher)

          90, 100 [190]

 

  • kG  (Knockdown)

160

 

  • Juggle: KP, P, P, KKPP

          90, 100, 48, 48, 54, 66, 66, 90  [562]

 

  • Nanmu

         50, 53, 56, 56, 57, 54, 59, 62, 62, 69, 80  [658]

 

Extra:  Nanmu Juggle:

     KP, P, P, Nanmu

     90, 100, 48, 48, 30, 53, 56, 56, 57, 54, 59, 62, 62, 69, 80  [924]

 

Extra:  Advanced Nanmu Juggle:

     KP, P, P, PPP, Nanmu

     90, 100, 48, 48, 48, 60, 108, 30, 53, 56, 56, 57, 54, 59, 62, 62, 69, 80  [1140]

 


 Drunken Master

  • PPPP (Knockdown)

          80, 110, 110, 160  [460]

 

  • KKKK (Knockdown)

          95, 105, 115, 165  [480]

 

  • KKK+G (Launcher)

          95, 105, 100  [300]

 

  • KP (Knockdown)

          95, 180  [275]

 

  • kG (Down attack/Pop-Up)

160 - If hitting a standing enemy

96 - If hitting a downed enemy

 

  • Throw

          230

 

  • Juggle:KKK+G, P, P, KKKK , kG

          95, 105, 100, 48, 48, 57, 63, 69, 99, 96  [780]

 

  • Nanmu

         50, 55, 57, 60, 61, 59, 60, 59, 59, 64, 78  [662]

 

Extra:  Nanmu Juggle:

     KKK+G, P, P, Nanmu

     95, 105, 100, 48, 48, 30, 55, 57, 60, 61, 59, 60, 59, 59, 64, 78  [1038]

 


 

Dragon

  • PPPP (Knockdown)

          80, 95, 115, 135  [425]

 

  • KKK (Launcher)

          90, 90, 135  [315]

 

  • KKPPK (Knockdown)

          90, 90, 100, 100, 115  [495]

 

  • KP (Knockdown)

          90, 190  [290]

 

  • kG (Knockdown)

          210

 

  • Juggle: KKK, P, P, KKPPK

          90, 90, 135, 48, 48, 54, 54, 60, 60, 69  [708]

 

  • Nanmu:

          50, 44, 44, 46, 50, 47, 44, 45, 46, 45, 45, 46, 48, 60*  [636]

 

Extra: Nanmu Juggle: 

     KKK, P, P, Nanmu

     90, 90, 135, 48, 48, 30, 44, 44, 46, 50, 47, 44, 45, 46, 45, 45, 46, 48, 36  [1027]

 

Advanced Nanmu Juggle:     

     KKK, P, P, KKPP, Nanmu

     90, 90, 135, 48, 48, 54, 54, 60, 60, 30, 44, 44, 46, 50, 47, 44, 45, 46, 45, 45, 46, 48, 36  [1255]

 


 

Capoeira

  • PPPP (Knockdown)

          80, 95, 75(75), 120 [445]

 

  • KKKKK (Knockdown)

          90, 90, 84, 107, 122 [493]

 

  • KK+GK (Launcher)

          90, 95, 95 [280]

 

  • kG (Knockdown/Down Attack)

240 - If hitting a standing enemy

144 - If hitting a downed enemy

 

  • Grab

230

 

  • Juggle:  KK+GK, P, P, KKKKK, kG

          90, 95, 95, 48, 48, 54, 54, 50, 64, 73, 144  [815]

 

  • Nanmu

         50, 53, 53, 55, 55, 52, 51, 50, 53, 50, 70, 70  [662]

 

Extra:  Nanmu Juggle: 

     KK+GK, P, P, Nanmu

     90, 95, 95, 48, 48, 30, 53, 53, 55, 55, 52, 51, 50, 53, 50, 70, 70  [1018]

 


 Judo

  • PPPP (Knockdown)

          80, 110, 125, 150  [465]

 

  • KKK (Knockdown)

          95, 155, 195  [445]

 

  • KP (Launcher)

          95, 115  [210]

 

  • KK+G (Knockdown)

          95, 140  [235]

 

  • kG (Down attack)

          170 - If hitting a standing enemy

102 - If hitting a downed enemy

 

  • Throws

          240

 

  • Counter

          260

 

  • Juggle KP, P, P, PPPP, kG

          95, 115, 48, 48, 48, 66, 75, 90, 102  [687]

 

  • Nanmu

         50, 55, 52, 52, 55, 57, 58, 56, 65, 75, 90  [665]

 

Extra:  Nanmu Juggle: 

     KP, P, P, Nanmu

     95, 115, 48, 48, 30, 55, 52, 52, 55, 57, 58, 56, 65, 75, 90  [951]

 


 

Vale Tu Do

  • PPKKK (Knockdown)

          80, 65(65), 80, 85, 140 [515]

 

  • KKPPK (Knockdown)

          95, 95, 95, 110, 135* [476]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KPK (Launcher)

          95, 90, 110  [295]

 

  • KK+G (Knockdown)

          95, 130  [225]

 

  • kG (Downattack)

180 - If hitting a standing enemy

108 - If hitting a downed enemy

 

  • Juggle:  KPK, P, P, KKPPK, kG

95, 90, 110, 48, 48, 57, 57, 57, 66, 81, 108  [817]

 

  • Nanmu

         50, 49, 49, 46, 46, 48, 51, 46, 47, 49, 60, 60, 75  [676]

 

Extra:  Nanmu Juggle: 

     KPK, P, P, Nanmu

     95, 90, 110, 48, 48, 30, 49, 49, 46, 46, 48, 51, 46, 47, 49, 60, 60, 75  [1047]

 

Advanced Nanmu Juggle:     

     KPK, P, P, KKPP, Nanmu

     95, 90, 110, 48, 48, 57, 57, 57, 66, 30, 49, 49, 46, 46, 48, 51, 46, 47, 49, 60, 60, 75  [1314]

 


 

Combat Sambo 

  • PPP (Knockdown)

          80, 160, 210 [450]

 

  • KKPK (Knockdown)

          95, 120, 135, 175* [455]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KP (Launcher)

          95, 100 [195]

 

  • KK+G (Knockdown)

          95, 180 [275]

 

  • kG (Knockdown/Down Attack)

180 - If hitting a standing enemy

108 - If hitting a downed enemy

 

  • Counter (Knockdown)

          270

 

  • Throw

          255 

 

  • KP, P, P, PPP, kG  (For maximum damage)

          95, 100, 48, 48, 48, 96, 126, 108  [669]

 

  • Nanmu

          50, 55, 52, 52, 60, 57, 58, 56, 65, 80, 95  [680]

 

Nanmu Juggle:  KP, P, P, Nanmu

95, 100, 48, 48, 30, 55, 52, 52, 60, 57, 58, 56, 65, 80, 95  [951]

 


 

Avenger

  • PPPPK (Knockdown)

          80, 95, 95, 100, 115 [485]

 

  • KK (Launcher)

          110, 135 [245]

 

  • KPKP (Knockdown)

          110, 100, 120, 140 [470]

 

  • KK+G (Knockdown)

          110, 180 [290]

 

  • kG  (GuardBreak)

220

 

 

  • >>G (groundhit)

          160

 

  • Grab

          250

 

  • Juggle: KK, P, P, PPPPK, >>G

          110, 135, 48, 48, 48, 57, 57, 60, 69, 96 [728]

 

  • Nanmu

50, 46, 46, 49, 47, 48, 47, 49, 49, 47, 51, 60, 70 [659]

 

Nanmu Juggle:  KK, P, P, Nanmu

110, 135, 48, 48, 30, 46, 46, 49, 47, 48, 47, 49, 49, 47, 51, 60, 70 [980]

 


 

Persona

 

  • PPPPP  (Knockdown)

80, 75, 80, 105, 140  [480]

 

  • KKKK  (Knockdown)

100, 100, 85, 85, 115  [485]

 

  • KP  (Launcher)

100, 125  [225]

 

  • PK (Knockdown)
    80, 150  [230]

 

  • kG,P  (Launcher)

Dodge,180 

 

  • Throw:

235

 

  • Juggle:  KP, P, P, KKKK
    100, 125, 48, 48, 60, 60, 51, 51, 69 [612]

 

  • Nanmu

50, 47, 47, 49, 47, 48, 49, 47, 48, 49, 50, 60, 70  [661]

 

Nanmu Juggle:  KP, P, P, Nanmu

100, 125, 48, 48, 30, 47, 47, 49, 47, 48, 49, 47, 48, 49, 50, 60, 70  [962]

 


 

Stinger Boxing

 

  • PPPP  (Flip Launcher)

80, 90, 100, 115  [385]

 

  • KKKKK  (Popup)

95, 95, 105, 110, 170*  [507]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KP  (Knockdown)

95, 200  [295]

 

  • kG, KKK  (Knockdown)

dodge, 110, 110, 130  [350]

 

  • kG,P (Launcher)
    dodge, 150/170/190*

 

  • Juggle:  PPPP, P, P, KKKKK

80, 90, 100, 115, 48, 48, 57, 57, 63, 66, 102  [826]

 

  • Nanmu

50, 47, 45, 45, 46, 45, 46, 47, 46, 45, 46, 47, 48, 60  [663]

 

Nanmu Juggle:  PPPP, P, P, Nanmu

80, 90, 100, 115, 48, 48, 30, 47, 45, 45, 46, 45, 46, 47, 46, 45, 46, 47, 48, 60  [1124]

 


 

 Blood Wind Ninjitsu

 

  • PPPP  (Knockdown)

80, 90, 120, 180  [470]  (No Charge)

80, 90, 120, 195  [485]  (Semi Charged)

80, 90, 120, 220  [510]  (Full Charged)   

 

  • KKKK  (Knockdown)

90, 100, 125, 125  [440]

 

  • KKPKK  (Anti-Air)

90, 100, 75, *85, *85, *85, *120  [490]  (Remember, there's an attack that pops the enemy up in this combo.  So the four numbers with the Asterisk* will have -40% damage)

 

  • KP  (Knockdown)

90, 180  [270]  (No Charge)

          90, 195  [285]  (Semi Charged)

          90, 220  [310]  (Full Charged)

 

  • KKK+G  (Launcher)

90, 100,  50, 55  [295]

 

  • kG  (Knockdown)

210 

 

  • Throw

245

 

  • Juggle:  KKK+G, P, P, KKPKK

90, 100, 50, 55, 48, 48, 54, 60, 45, 51, 51, 51, 72  [775]

 

  • Nanmu

50, 53, 53, 54, 57, 52, 54, 53, 51, 52, 20, 20, 20, 75  [664]

 

Nanmu Juggle:  KKK+G, P, P, Nanmu

90, 100, 50, 55, 48, 48, 30, 50, 53, 53, 54, 57, 52, 54, 53, 51, 52, 20, 20, 20, 75  [1035]

 


Exile

 

 

  • PPPK  (Knockdown)

80, 110, 135, 160  [485]

 

  • KKPK  (Anti-Air)

95, 115, 125, *190  [449]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • KP  (Knockdown)

95, 200  [295]

 

  • PPK  (Launcher)

80, 110, 110  [300]

 

  • kG  (Knockdown/Down Attack)

175 - If hitting a standing enemy

105 - If hitting a downed enemy

 

  • Throw

235

 

  • Juggle:  PPK, P, P, KKPK, kG

80, 110, 110, 48, 48, 57, 69, 75, 114, 105  [816]

 

  • Nanmu

50, 45, 47, 45, 48, 49, 47, 46, 47, 50, 52, 60, 75  [661]

 

Nanmu Juggle:  PPK, P, P, Nanmu

80, 110, 110, 48, 48, 30, 45, 47, 45, 48, 49, 47, 46, 47, 50, 52, 60, 75  [1037]

 


 

Muscle Buster

 

  • PPPP (Knockdown)

          80, 110, 125, 150  [465]

 

  • KKKK (Knockdown)

          95, 125, 125, 145  [490]

 

  • KKP (Flip Launcher)

          95, 125, 110  [330]

 

  • KK+G

          95, 180 [275]

 

  • Throw (360 Grab)

          260

 

  • kG (Throw)

    320

 

  • Counter

          260

 

  • Juggle: KKP, P, P, KKKK

          95, 125, 110, 48, 48, 57, 75, 75, 87  [720]

 

  • Nanmu

          50, 58, 60, 59, 58, 61, 61, 60, 70, 66, 75  [678]

 

Nanmu Juggle:  KKP, P, P, Nanmu

95, 125, 110, 48, 48, 30, 58, 60, 59, 58, 61, 61, 60, 70, 66, 75  [1084] 


Infinite Barrage Ninjitsu

 

  • PPPP  (Knockdown)

80, 90, 125, 150/170/190  [445/465/485]

 

  • KKKKK  (Knockdown)

90, 70, 75, 75, 80, 85  [475]

 

  • KKK+G  (Launcher)

90, 70, 80  [240]

Note:  Incomplete combo, the full combo is below.  However you need to stop here if you want to preform the juggle.

 

  • KKK+GPPK  (Popup)

90, 70, 80, 135*, 135*, 150*  [492]

Note: Remember, there's an attack that pops the enemy up in this combo.  So the three numbers with the Asterisk* will have -40% damage)

 

  • KP (Knockdown)

          90, 145 [155]

 

  • kG  (Throw) (Does not go through blocks) (Has Invincibility Frames)

275

Note:  This is based off the Izuna Drop.  A classic Ninja throw.  NOT Rock Lee from Naruto's "Lotus"

 

  • Grab (forward)

245

 

  • Juggle:  KKK+G, P, P, KKKKKK

90, 70, 80, 48, 48, 54, 42, 45, 45, 48, 51  [621]

 

  • Nanmu

50, 53, 55, 52, 56, 55, 54, 53, 54, 52, 133  [667]

 

Nanmu Juggle:  KKK+G, P, P, Nanmu

90, 70, 80, 48, 48, 30, 53, 55, 52, 56, 55, 54, 53, 54, 52, 133  [983]


 

Lucha Libre

  • PPPP (Knockdown)

          80, 110, 110, 140  [440]

 

  • KKKP (Anti-Air)

          95, 105, 115, 175*  [420]  (Remember, there's an attack that pops the enemy up in this combo.  So the number with the Asterisk* will have -40% damage)

 

  • kGP  (Knockdown/Downattack)

         100, 180

---, 108  (On the ground)

 

  • Throw, (360 Front grab- forward | Back grab - backwards)

          235

 

  • Nanmu

         50, 56, 59, 54, 57, 58, 59, 57, 61, 80*, 85*  [610]

 

Adv.Nanmu -V,PPPPPPPPP(cancel here)kG,P

50, 56, 59, 54, 57, 58, 59, 57, 61, 80*, 180* [667]

 

 


 

Dark Haze Ninjitsu 

  • PPPP (Knockdown)

          80 90 120 135 [425]

 

  • KKKK (Anti-air)

          90 100 125 110* 125* [456]  (Remember, there's an attack that pops the enemy up in this combo.  So the two numbers with the Asterisk* will have -40% damage)

 

  • KKK+G (Launcher)

          90 100 100 [290]

 

  • KP (Knockdown)

         90, 140

 

  • kG (Knockdown)

         160

 

  • Juggle: KKK+G, P, P, KKKK

          90, 100, 100, 48, 48, 54, 60, 75, 66, 75  [716]

 

  • Nanmu

         50, 53, 50, 48, 50, 52, 54, 51, 55, 57, 60, 80  [660]

 

Advanced Juggle:  KKK, P, P, KKKK

90, 100, 125, 48, 48, 54, 60, 75, 66, 75  [741]

 

Nanmu Juggle:  KKK+G, P, P, Nanmu

90, 100, 100, 48, 48, 30, 53, 50, 48, 50, 52, 54, 51, 55, 57, 60, 80  [1026] 

 

 

 

 


Hitman

 

 

 

 

  • PPPP  [Knockdown]
80, 100, 120, 130 (430)
 
  • KKK  [Knockdown]
90, 165, 195 (450)
 
  • PPK  [Flip Launcher]
80, 100, 95 (275)
Note:  Incomplete combo, the full combo is below.  However you need to stop here if you want to preform the juggle.
 
  • PPKK  [Knockdown]
80, 100, 95, 160 (275 + 160)
Note:  You cannot normally hit the 4th Kick of this combo if the 3rd Kick Hits.  Unless you are juggling them out of the air with this combo.
 
  • KPPP  [Knockdown]
90, 110, 125, 145 (470)
 
  • KPPK  [Trip]
90, 110, 125, 130  (455)
 
  • kG  [Spin Launcher/Down Attack]
120 (down hit: 72)
 
  • Throw [Forward]
255
 
  • Nanmu

    50, 53, 51, 47, 54, 53, 52, 55, 56, 54, 60, 75 (660)

     

  • Juggle: PPK, P, P, KPPP, kG (10 hits)
275, 48, 48, 54, 66, 75, 87, 72 (725)
 
  • Adv. Juggle: PPK, P, P, PP, Nanmu

    275, 48, 48, 48, 60, 30, 53, 51, 47, 54, 53, 52, 55, 56, 54, 60, 75 (1119) 

     


 

 

Red Scorpion

 

  • PPPPP  (Knockdown)

80, 90, 95, 105, 120 [490]

 

  • PKP  (Anti-Air)

80, 160, 160*  [336]

 

  • KKKK  (Knockdown)

90, 110, 125, 145  [470]

 

  • kG  (Trip/Down Attack)

150

90  (OtG)

 

  • ->->G  (Launcher)

165

 

  • Juggle:  ->->G, P, P, PPPPP, kG

165, 48, 48, 48, 54, 57, 63, 72, 90  [645]

 

  • Throw

235

 

  • Counter

260

 

  • Nanmu

50, 47, 58, 47, 49, 49, 49, 49, 49, 49, 49, 55, 70 [670]

 

Nanmu Juggle:  -->G, P, P, Nanmu

165, 48, 48, 30, 47, 58, 47, 49, 49, 49, 49, 49, 49, 49, 55, 70 [911]

 


Bushin Ninjitsu

 

 

 

  • PPPP  (Knockback) 

          80, 95, 125, 150 [450]

 

  • PPKKK  (Knockback)

          80, 95, 95, 100, 125 [495]

 

  • PKK  (Anti-Air)

          80, 100, 160* [276]

 

  • KKKK  (Knockback)

          90, 100, 125, 150 [465]

 

  • KP  (Faint Launch)

          90, 100 [190]

 

  • KK+G  (Knockback)

          90, 160 [260]

 

  • kG  (Down Attack)

          100 (60)

 

  • Throw

          230 

 

  • Juggle: KP,P,P,PPKKK,kG

           90, 100, 48, 48, 48, 57, 57, 60, 75, 60 [643]

 

  • Nanmu:

        50, 55, 55, 55, 57, 57, 55, 54, 56, 56, 54, 60 [665]

     

 


 

 Agent

 

  • PPPP (KnockBack)

          80,100, 125, 145  [450]

 

  • KKKK(K)^K (Anti-Air)

          90, 80, 85, 65, 70, 150*  [480]

 

  • KKK+G (Launcher)

          90, 80, 70  [240]

 

  • KP (Knockback)

          90, 80 [170] 

 

  • kG,P (KnockBack)

          Invincibility, 220

 

  • kG,K (Launcher)

          Invincibility, 105

 

  • Grab

          230

 

  • Juggle: KKK+G P P KKKK(K)K (11 hits)

          90, 80, 70, 48, 48, 54, 48, 51, 39, 42, 90  [660]

 

  • Nanmu (12 hits)

          50, 52, 54, 51, 54, 53, 51, 52, 53, 60, 36, 45  [611]

 

  • Adv. Nanmu: KKK+G P P Nanmu (17 hits)

          90, 80, 70, 48, 48, 30, 52, 54, 51, 54, 53, 51, 52, 53, 60, 36, 45  [935]

 

  • Adv. Nanmu 2: KKK+G P P PP Nanmu (19 hits)

          90, 80, 70, 48, 48, 48, 60, 30, 52, 54, 51, 54, 53, 51, 52, 53, 60, 36, 45  [1043] 

 


Wing Chun 

 

 

 

  • PPP(P)PP (Knock down)

          80, 80, 65, 70, 90, 110 [485]

 

  • KKKK (Knock down)

          90, 100, 125, 150 [465]

 

  • KKPP(PP) (Faint Launcher)

          90, 100, 80, 30, 30, 30[360]

 

  • KP(P)P (Anti-Air)

          90, 65, 70, 140* [309]

 

  • K(K+G)

          90, 140 [230]

 

  • kG(P) (Down Attack)

          40,40 [80]

          (24,24) [48]

 

  • Grab

          230

 

  • Counter

          210

 

  • Juggle: KKPP P P KKKK kG (14 hits)

          90, 100, 80, 30, 30, 30, 48, 48, 54, 60, 75, 90, 24, 24 [783]

 

  • Hard Juggle: KKPP P P PPP(P)PP kG  (16 hits)

          90, 100, 80, 30, 30, 30, 48, 48, 48, 48, 39, 42, 54, 66, 24, 24  [795]

 

  • Nanmu (15 hits)

          50, 41, 42, 43, 42, 44, 40, 40, 40, 42, 42, 43, 46, 50, 60 [665]


 

 

Zin Karate

 

 

  • PPPP (Knockdown)

          80, 100, 130, 160 [470]

 

  • PKK (Trip)

          80, 150, 200 [430]

 

  • KKK (Knockdown)

          90, 120, 240 [450]

 

  • KKPP (Launcher)

          90, 120, 85, 95 [390]

 

  • KP (Knockdown)

          90, 200 [290]

 

  • kG (Down Attack)

           150 (90)    

 

  • kG+K (Knockdown)

          150, 200 [350]

 

  • Counter

          220

 

  • Grab

          230

 

  • Nanmu (13 hits)

          50, 47, 49, 47, 50, 48, 47, 50, 48, 49, 51, 60, 39 [635]

 

  • Juggle: KKPP, P, P, PPPP, kG (11 hits)

          90, 120, 85, 95, 48, 48, 48, 60, 78, 96, 90 [858]

 


Rage Fist

 

 

  • PP(P)PP

          80 ,65, 80, 100, 130 [455]

 

  • KK(K)KKK

          90, 60, 65, 70, 90, 110 [485]

 

  • KK(K)P(PPP)P (Launcher)

          90, 60, 65, 20, 20, 20, 20, 100 [395]

 

  • KK(K)K+G(K) (Anti-Air)

          90, 60, 65, 100, 110* [381]

 

  • KP

          90, 160 [250]

 

  • kG^K

          170, 150* [260]

 

  • Counter: One Inch Punch

          220

 

  • Nanmu (16 hits)

          50, 45, 46, 47, 44, 46, 45, 45, 43, 12, 12, 12, 12, 50, 75*, 90* [648]

 

  • Juggle: KK(K)P(PPP)P, P, P, KK(K)KKK, kGK (17 hits)

          90, 60, 65, 20, 20, 20, 20, 100, 48, 48, 54, 36, 39, 42, 45, 66, 90 [872]

 

  • Nanmu Juggle: KK(K)P(PPP)P, P, Nanmu, kG,K (27 hits)

          90, 60, 65, 20, 20, 20, 20, 100, 48, 48, 30,  45, 46, 47, 44, 46, 45, 45, 43, 12, 12, 12, 12, 50, 75*, 90*, 90 [1169]

 

 


Praying Mantis

 

 

 

  • PPPPP (Knock Back)

          80, 90, 90, 100, 120 [480]

 

  • KKKK (Knock Back)

          90, 100, 120, 150 [460]

 

  • KPP (Knocks Over Fences)

          90, 100, 170* [360]

 

  • KKP (Faint Launcher)

          90, 100, 100 [290]

 

  • kG (Backwards sliding dodge. Invincibility frames)

          No Damage

 

  • kG+P (Backwards sliding dodge then a blackflip that can be angled. Invincibility Frames)

          No Damage

 

  • kG+K (Backwards sliding dodge then a double kick launcher. Invincibility frames during the kG)

          80, 80* [160]

 

  • >>G (Ground hit. Invincible Flip and self-knock down. Can recover afterwards)

          200 (120*)

 

  • Grab (Foreward)

          230

 

  • Nanmu (11 hits)

          50, 57, 56, 58, 59, 59, 57, 56, 58, 66, 85 [661]

 

  • Juggle: KKP P  P PPPPP,>>G (11 hits)

          90, 100, 100, 48, 48, 48, 54, 54, 60, 72, 120 [794]

 

 

 

 


 

Cold Blood

 

  • PPPPP: (KnockBack)

          80, 90, 90, 110, 115 [485]

 

  • KKKK: (KnockBack)

          90, 110, 115, 155 [470]

 

  • KKG+K (Launcher):

          90, 110, 100 [300]

 

  • KP: (QKB)

          90, 200 [290]

 

  • kG: (Down Attack)

          130

          (78)

 

  • Grab:

          230

 

  • >>G: (Sec. Launcher)

          180

 

  • Nanmu:

          50, 49, 49, 53, 54, 52, 53, 56, 54, 54, 65, 75 [664]

 

  • Juggle: KKK+G P P KKKK kG

          90, 110, 100, 48, 48, 54, 66, 69, 93, 78 [756]

 

  • Juggle: KKK+G P P PPPPP kG

          90, 110, 100, 48, 48, 48, 54, 54, 66, 69, 78 [765]

 

 


 Jin Taekkyon

 

 

 

  • PPPP (Knockback)

          80, 100, 125, 145 [450]

 

  • KK(K)KK (Knockback)

          90, 65, 65, 100, 150 [470]

 

  • KK(K)K+G (Launcher)

          90, 65, 65, 100 [320]

 

  • KP^P (Pop-Up)

          90, 120, 150* [300]

 

  • kG+KKK (Launcher)

          90, 100, 120 [310]

 

  • kG (Ground Attack only)

          60

 

  • Counter (Throw)

          200

 

  • Grab (Forward)

          230

 

  • Juggle 1: KK(K)K+G P P KK(K)KK kG (12 hits)

          90, 65, 65, 100, 48, 48, 54, 39, 39, 60, 90, 60 [763]

 

  • Juggle 2: kG+KKK P P KK(K)KK kG (11 hits)

          90, 100, 120, 48, 48, 54, 39, 39, 60, 90, 60 [748]

 

  • Adv. Juggle: KK(K)K+G P P KK(K) Nanmu (20 hits)

          90, 65, 65, 100, 48, 48, 54, 39, 39, 30, 50, 52, 51, 51, 49, 51, 50, 52, 70, 85 [1138] 

 

  • Nanmu (11 hits)

          50, 50, 52, 51, 51, 49, 51, 50, 52, 70, 85 [611]

 

 


Viper

 

  • PPPP (KnockBack)
    80, 100, 120, 150 [450]

 

 

 

  • KK(K)KK^K* (PopUp)
    90, 50, 55, 90, 100, 160* [481]
 
  • KP (KnockBack)
    90, 180 [270]
 
  • KK+G (Feint)
    90, 100 [190]
 
  • kG (DownAttack)
    200 (120)
 
  • >>G,KKK (KnockBack)
    110, 120, 150 [380]
 
  • Juggle: KK+G,P,P,KKKKK,kG (11 hits)
    90, 100, 48, 48, 54, 30, 33, 54, 60, 96, 120 [733]
 
  • Nanmu: (10 hits) +kG(11 hits)
    50,65,63,63,66,65,64,70,75,90,120 [791]
 
  • Nanmu Juggle: KK+G,P,P,Nanmu,kG

 


 

XinYi luihe Quan

 

 

 

  • PPPPP (Knockdown)

          80, 80, 90, 105, 125 [480]

 

  • KKKK (Knockdown)

          90, 100, 125, 150 [465]

 

  • KKP (Guard Break)

          90, 100, 180 [370] (No-Charge)

          90, 100, 200 [390] (Semi-Charge)

          90, 100, 240 [430] (Full-Charge)

 

  • KK+GP (Anti-Air. Knocks over Fences)

          90, 140, 200* [350]

 

  • KP (Knock Back)

          90, 200 [290]

 

  • kG (Launcher Grab)

          170

 

  • Juggle: kG P P PPPPP (8 Hits)

          170, 48, 48, 48, 48, 54, 63, 75 [554]

 

  • Nanmu (14 Hits)

          50, 45, 46, 44, 44, 47, 43, 46, 45, 47, 44, 50, 60, 46 [657]

 


 Destroyer

 

  • PPP(PP) (KnockBack)
    80, 100, 60, 60, 150 [450]

 

  • KKK(K)^KK (Popup)
    90, 100, 50, 50, 140*, 160* [425]

 

  • KKK+G (Flip)
    90, 100, 100 [290]

 

  • KK+G (KnockBack)
    90, 170 [260]

 

  • kG (projectile)
    150

 

  • >>G (DownAttack)
    100 (60)

 

  • Juggle: KKK+G, P, P, KKKKK,>>G (12 Hits)
    90, 100, 100, 48, 48, 54, 60, 30, 30, 84, 96, 60  [800]

 

  • Nanmu: 10 hits

          50, 67, 65, 66, 68, 67, 64, 66, 75, 90 [678]

 


BlackOut

 

 
  • PPPPP (pop up)
    80, 90, 95, 110, 180* [483]

  • PPPK (feint launch)
    80, 90, 95, 90 [355]

  • K(K)KKKK 
    45, 45, 55, 55, 120, 145 [465]
    45, 45, 55, 55, 120, 190 [510] (full charge) 

  • KK+G
    45, 45, 200 [290]

  • kG (shield break)
    140

  • Grab(forward)
    230 

  • Counter (forward)
    220

 

  • Juggle: PPPK, P, P, PPPPP
    80, 90, 95, 90, 48, 48, 48, 54, 57, 66, 108 [784]

 

  • Nanmu: 12 hits

          50, 33, 33, 33, 33, 64, 67, 65, 66, 69, 74, 78 [665]


Soulless

 

  • PPPPP* (Pop-up)

          80, 85, 90, 110, 180* [473]

 

  • KKKK

          95, 110, 125, 145 [475]

 

  • KPP (Ippon Seo Nage)

          95, 100, 150 [345]

 

  • KK+G

          95, 140 [235]

 

  • kG (Countering Grab)

          230 

 

  • >>G (Ground hit)

          180 [108]

 

  • Juggle: KPP, P, P, PPPPP, >>G

          95, 100, 150, 48, 48, 48, 51, 54, 66, 108, 108 [876]

 

  • Nanmu: 12 hits 

          50, 52, 54, 53, 51, 51, 52, 54, 55, 55, 65, 72 [664]

 

 


Plum Ninjitsu 

 

 

  • PPPP
    80, 100, 120, 150 [450]

 

 

  • PPK+G(K) (launch)
    80, 100, 55, 55 [290]

 

 

  • KKKKP (pop up)
    90, 90, 95, 110, 165* [484]

 

 

  • kG,P
    Dodge, 150 (no charge)
    Dodge, 200 (full charge)

 

 

  • kG,K(K,K) (launch)
    dodge,60,60*,60*. [96/132]

 

 

  • kG,K(K,K), K (launch) (ground hit)
    dodge, miss, miss, 170

 

          x, x, x, (102)
 
  • Nanmu: 10 hits

          50, 66, 67, 67, 64, 65, 67, 68, 70, 78 [662]

 

  • Juggle: PPK, P, P, KKKKP
    80, 100, 55, 55, 48, 48, 54, 54, 57, 66, 96 [713]

Xinyiquan
 
  • PPPPP

          80, 90, 90, 100, 130 [490]

 

  • KKKK

          90, 100, 115, 150 [455]

 

  • KPP (feint launch)

          90, 90, 100 [280]

 

  • kG,P

          x,200

 

  • >>G  (Ground hit)

          180 (160)

 

  • Nanmu: 12 hits

          50, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, 55 [655]

 

  • Juggle: KPP, P, P, PPPPP, >>G

           90, 90, 100, 48, 48, 48, 54, 54, 60, 78, 160 [830]

 


Gentleman

 

  • PPPP

          80, 95, 95, 180 [450]

 

  • PPPKP (Pop-up)

          80, 95, 95, 100, 120 [490]

 

  • PK

          80, 180 [260]

 

  • KKK

          90, 110, 210 [410]

 

  • KKK+G (Launch)

          90, 110, 100 [300]

 

  • KPK

          90, 50, 50, 50, 210 [450]

 

  • kG

          180 (108) 

 

  • Nanmu: 13 hits 

          50, 61, 62, 60, 61, 63, 20, 20, 20, 62, 65, 75, 84 [703]

 

  • Juggle: KKK+G, P, P, PPPKP, kG

           90, 110, 100, 48, 48, 48, 57, 57, 60, 72, 108 [798]

 

 


Kenpo

 

  • PPPP

          80,  100, 120, 150 [450]

 

  • PPK (Pop-up)

          80, 100, 90, 90* [324]

 

  • KKK (Launcher)

          90, 90, 120 [300]

 

  • KKPPP 

          90, 90, 100, 100, 110 [490]

 

  •  KP (Charge)

          90, 150 [240] (None)

          90, 190 [280] (Semi)

          90, 230 [220] (Full - Shield Break)

 

  • kG (ground hit & Combo Breaker)

          195 (117)

 

  • Grab

          140

 

  • Juggle: KKK, P, P, KKPPP, kG

          90, 90, 120, 48, 48, 54, 54, 60, 60, 66, 117 [797]

 

  • Nanmu: 11 hits

50, 58, 60, 58, 59, 59, 58, 60, 58, 65, 80 [665] 

 


 

Darksider

 

  • PPPP (Pop-Up)

          80, 95, 120, 180*  [403]

 

  •  KKKK

          90, 100, 130, 160  [480]

 

  • KPK (Launcher)

         90, 90, 100  [280]


  • kGK (Ground Hit)

          40 40 40 50  [170]

         (24 24 24 30) [(126)]

 

  • >>G

         150

 

  • Grab

          235

 

  • Nanmu: 13 hits (kG possible after for an additional 126)

50, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 39*, 39* [723]

 

  • Juggle: KPK, P, P, PPPP, kGK 

          90, 90, 100, 48, 48, 48, 57, 72, 108, 24, 24, 24, 24, 30 [787]

 

 



Extreme TKD

 

 

  • PPPP

          80, 100, 120, 150  [450]

 

  •  KKKKK

          90, 100, 100, [30,30,30], 120  [500]

 

  • KKK+G (Launcher)

         90, 100, 100  [290]

 

  • KP

90, 100 [190] 

 

  • kGK (Ground Hit)

          100, 110  [210]

         (60, 66) [(126)]

 

  • >>G

         190

 

  • Grab

 

 

  • Nanmu:  hits (kG possible after for an additional 126)

50, 66, 66, 66, 67, 65, 67, 23, 23, 23, 75, 130*  [669]

 

  • Juggle: KKK+G, P, P, KKKKK, kGK 

          90, 100, 100, 48, 48, 54, 60, 60, 18, 18, 72, 60, 66 [794]

 

 

 



Fearless

 

 

  • PPPP

          80, 90, 95, 180  [445]

80, 90, 95, 195  [460]

80, 90, 95, 210  [475]

 

  • PPKP (launcher)

80, 90, 65, 100  [335]

 

  •  KKKK

          90, 110, 110, 150  [500]

 

  • KPPK(K)

         90, 90, 100, 105, 150*  [475] 

 

  • kG (Ground Hit/launch)

          180 (108) 

 

  • Counter

         210

 

  • Grab

230 

 

  • Nanmu: 13 hits

50, 34, 34, 34, 34, 34, 41, 62, 60, 61, 64, 73, 85 [666]

 

  • Juggle: PPKP, P, P, KPPK(K), kG

          80, 90, 65, 100, 48, 48, 54, 54, 60, 63, 90, 108 [860]

 



Red Leg

 

 

  • PPKP

          80, 90, 105, 130  [405]

 

  •  KK(K)PK (Popup)

          85, [55, 55], 135, 180*  [438]

 

  • KK+GK (Launcher)

         85, 95, 120  [300]

 

  • kGP <charge>

x, 180

x, <220>

 

  • kGKK

          x, 65, 65, 70, 100  [260] 

 

  • >>G (ground hit)

         200

         (120)

 

  • Grab

210

 

  • Counter 

220

 

  • Nanmu: 13 hits (>>G possible after for an additional 120)

50, 46, 43, 43, 45, 46, 49, 61, 48, 48, 50, 54, 80 [723]

 

  • Juggle: KK+GK, P, P, KKPK, >>G 

          85, 95, 120, 48, 48, 51, 33, 33, 81, 108, 120 [823]

 

 



The Wind

 

 

  • PPPP(P)

          80, 90, 90, 110, 110  [480]

 

  •  KKKK (popup)

         85, 95, 150, 150*  [420]

 

  • KP^P (Launcher)

         85, 125, 200* [210+120*]

 

  • KK+G

85, 95 [180] 

 

  • kGK

X

 

  • kGP 

          X

 

  • >>G (Popup)

         120, 120*

 

  • Counter

180

 

  • Nanmu: 12 hits 

50, 55, 57, 55, 57, 56, 60, 56, 55, 55*, 55*, 100* [723]

 

  • Juggle: KP, P, P, KKKK

          85, 125, 48, 48, 51, 57, 90, 90 [594]

 

 



Telos

 

 

  • PPPP (charge)

          80, 100, 130, 165  [475]

80, 100, 130, 215  [515]

 

  • PK

80, 135 [215] 

 

  •  KKKK (popup)

         90, 105, 125, 160*  [415]

 

  • KPP (Launcher)

         90, 90, 110 

 

  • kG (OTG)

150

 

  • Grab

          225

 

  • Counter

 

 

  • Nanmu: 10 hits 

50, 65, 65, 65, 65, 65, 70, 70, 70, 85 [670]

 

  • Juggle: KPP, P, P, KKKK, kG

         90, 90, 110, 48, 48, 54, 63, 75, 95, 90 [594]

 

 



Lightning

 

 

  • PPPP

          85, 125, 140, 120  [470]

 

  • PPKK

85, 125, 100, 140 [450]

", ", ", 180 [490]

", ", ", (55, 55, 55, 55) [530] 

 

  •  KKKK(K) (Popup)

          95, 120, 125, 60, 150*  [500]

 

  • KKP(Launcher)

         95, 120, 85  [300]

 

  • kGP (OTG Only)

          X, 60  

 

 

  • kGK 

          X, 250 

 

  • Counter 

210

 

  • Nanmu: 14 hits (kGP possible after for an additional 60)

50, 65, 64, 64, 65, 64, 63, 14, 14, 14, 14, 14, 74, 140* [663]

 

  • Juggle: KKP, P, P, KKKKK, kGK 

          90, 100, 100, 48, 48, 57, 72, 75, 36, 90, 60 [750]

 

 



Inner Fire

 

 

  • PPPPP(P)

          80, 85, 85, 90, (60, 75)  [475]

 

  • PK 

          80, 120 [200]

 

  • KKKK

         90, 100, 120, 150  [460]

 

  • KPK (Launcher)

90, 90, 110 [290] 

 

  • kG (OTG)

          100 (60)

 

 

  • >>G,P

160

 

  • >>G,K 

170 

 

  • >>G,P+G 

         220

 

  • Grab

230

 

  • Counter 

180

 

  • Nanmu: 11 hits (kG possible after for an additional 60)

50, 59, 61, 57, 59, 58, 60, 58, 61, 67, 75 [665]

 

  • Juggle: KPK, P, P, PPPPP, kG 

          90, 90, 110, 48, 48, 45, 51, 51, 54, 36, 45, 60 [731]

 

 



Sunmudo

 

 

  • PPP(P)P

          80, 100, (65, 65), 160  [470]

 

  • PPK 

          80, 100, 150  [330]

 

  • KKKK

         90, 100 130, 160  [480]

 

  • KPK (launcher)

90, 90, 100 [280] 

 

  • KK+G

          90, 160  [250] 

 

  • kG

         180

 

  • >>G

210

 

  • Nanmu: 11 hits (kG possible after for an additional 108)

50, 67, 64, 65, 66, 65, 34, 34, 64, 75, 150* [674]

 

  • Juggle: KPK, P, P, KKKK, kG

          90, 90, 100, 48, 48, 54, 60, 78, 96, 108 [772]

 

  • Adv juggle: KPK, P, P, PP, Nanmu, kG

90, 90, 100, 48, 48, 48, 60, {675}, 108 [1266] 

 

 



Cyclone

 

 

  • PPPP

          80, 95, 95, 180  [450]

 

  • PPK+GP

80, 95, 130, 160 [465]

 

  •  KKKK 

          90, 100, 110, 140  [440]

 

  • KKK+G (Launcher)

         90, 100, 90  [280]

 

  • KP

90, 195 [285] 

 

  • kG (grab)

          250

 

  • >>G (OTG)

          75, 95 [170]

(45, 57) [102]

 

  • Counter

285 

 

  • Grab 

230 

 

  • Nanmu: 10 hits 

50, 55, 52, 56, 57, 54, 64, 64, 63, 140 [655]

 

  • Juggle: KKP, P, P, PPK+GP, >>G

          90, 100, 90, 48, 48, 48, 57, 78, 96, 45, 57 [757]

 

 

 



Kingpin

 

 

  • PPPP

          80, 90, 105, 215  [490]

 

  • PPKKP (Grab combo)

80, 90, 90, 165*, 195 [554]

 

  •  KKKK

          90, 120, 130, 150  [490]

 

  • KKP (Launcher)

         90, 120, 90  [300]

 

  • KK+GP

90, 75, 200 [365] 

 

  • kGP (Ground Hit, Feint)

          150, 150  [300]

         (90),x 

 

  • Grab 

         260

 

  • Counter

250

 

  • Nanmu: 11 hits (kG possible after for an additional 90)

50, 57, 57, 59, 60, 58, 59, 61, 60, 66, 135 [722]

 

  • Juggle: KKP, P, P, PPKKP, kG

          90, 120, 90, 48, 48,  48, 54, 66, 165*, 195, 90 [900]

 

  • Adv juggle: KKP, P, P, PPKK(P+Nanmu), kG

90, 120, 90, 48, 48, 48, 54, 66, 99, {722}, 90 [1427] 

 

 

 



Stalker

 

 

  • PPPPP

          80, 90, 95, 110, 120 [495]

 

  • KKKKK

90, 90, 100, 105, 115 [500]

 

  • KKK+GP (Pop-Up)

          90, 90, 120, 220*    [432]  

 

  • KP

90, 200  [290]

 

  • kG (OTG)

          190 (114)

           

  • Grab 

         235

 

  • Counter (launcher)

120 

 

  • Nanmu: 11 hits (kG possible after for an additional 114)

50, 52, 53, 52, 56, 53, 53, 54, 55, 54, 67, 115*,  [668 + 114=782]

 

  • Juggle: Counter, P, P, KKK+GP, kG

          120, 48, 48, 54, 54, 72, 132, 114 [642] 

 

  • Adv juggle: Counter, P, P, Nanmu, kG

120, 48, 48, 30+618, 114 [978]

 

 

 



Liberty

 

 

  • PPPPP

80, 90, 90, 100, 120  [480]

 

  • KKKK

90, 100, 120, (70, 80)  [460]

 

  •  KKK+G (Launcher)

90, 100, 110 [300]

 

  • KP 

90, 190 [280]

 

  • kG (OTG)

180 (108)

 

  • >>G (Grab/guardbreak/omni)

          230 

  

  • Nanmu: 11 hits (kG can be done at the end for an additional 108)

50, 59, 58, 58, 59, 60, 59, 60, 62, 70, 125* (670+ 108= 778)

 

  • Juggle: KKP, P, P, PPPPP, kG

          90, 100, 110, 48, 48, 48, 52, 52, 60, 72, 108

 

  • Adv juggle: KKP, P, P, Nanmu, kG

90, 100, 110, 48, 48, 30+620, 108 []

 

 

 

 



Shaolin Crane

 

 

  • PPKPP (Pop-Up)

          80, 50, 50, 90, 140*, 160* [450]

 

  • KKKK (Pop-Up)

          90, 100, 35, 35, 35, 35, 100, 100* [490]

 

  • KP

          90, 120 [210]

 

  • KKK+G (Launcher)

          90, 100, 50, 50, [290]

 

  • kGP (Feint)

          x, 120

 

  • kGK (Knockback)

          x, 150 

 

  • >>G (OTG)

          120 (72)

 

  • Counter

          220

 

  • Nanmu: 17 hits (>>G possible after for an additional 72)

50, 56, 58, 25, 25, 55, 60, 56, 30, 30, 56, 18, 18, 18, 18, 70, 70* [685+72=757]

 

  • Juggle: KKKG, P, P, PPKPP, >>G (13 hits)

          90, 100, 50, 50, 48, 48, 48, 30, 30, 54, 84, 96, 72 [800]

 

  • Juggle: KKKG, P, P, KKKK, >>G (14 hits)

          90, 100, 50, 50, 48, 48, 54, 60, 21, 21, 21, 60, 60, 72 [755] 

 

  • Adv juggle: KKKG, P, P, PP, Nanmu, >>G (27 hits) (only from behind) 

90, 100, 50, 50, 48, 48, 48, 30, 30, 50, 56, 58, 25, 25, 55, 60, 56, 30, 30, 56, 18, 18, 18, 18, 70, 70*, 72 [1251]

 

 



Hawk Hunter

 

 

 

  • PPPP

80, 100, 100, 160  [440]

 

  • PKKK

80, 100, 100, 180  [460]

80, 100, 100, 220  [500]

 

  •  KKKKK

84, 90, 84, 100, 138  [496]

 

  • KKPK(K) (Pop-up)

84, 90, 120, (100*, 140*)  [438]

 

  • KKK+G  (Launcher)

84, 90, 100  [274]

 

  • KP

84, 190 [274]

 

  • kG (OTG)

160 (96) 

  

  • Grab 

235 

 

  • >>G (Launcher)

180 

 

  • Nanmu: 11 hits (kG possible after for an additional 96)

50, 60, 56, 57, 59. 58, 59, 58, 115*, 133*

 

  • Juggle: KKP, P, P, KKPK, kG

          84, 90, 100, 48, 48, 50, 54, 72, 60, 84, 96 [786]

 

  • Adv juggle: KKP, P, P, (Nanmu), kG

90, 

 

 

 



Sumo

 

 

  • PPPP

 

 

  • PPKKP (Grab combo)

 

 

  •  KKKK

 

 

  • KKP (Launcher)

 

 

  • KK+GP

 

 

  • kGP (Ground Hit, Feint)

 

 

 

  • Grab 

 

 

  • Counter

 

 

  • Nanmu: 11 hits (kG possible after for an additional 90)

50, 

 

  • Juggle: KKP, P, P, PPKKP, kG

          90, 

 

  • Adv juggle: KKP, P, P, PPKK(P+Nanmu), kG

90, 

 

 

  

 



Sanshou

 

 

 

  • PPPP

80, 100, 100, 150  [430]

 

  • PK

80, 120  [200]

 

  •  KKKKK(K)

90, 70, 70, 85, (55, 110)  [480]

 

  • KPPP (Launcher)

90, 70, 70, 100   [330]

  

  • kGP (Feint)

x, 130 

x, 150

 

  • kGK

x, 180

 

  • Grab 

240 

 

  • Counter

220 

 

  • Nanmu: 11 hits 

50, 49, 49, 52, 53, 51, 53, 50, 52, 55, 70, 80, [664]

 

  • Juggle: KPPP, P, P, KKKKK

          90, 70, 70, 100, 48, 48, 54, 42, 42, 51, 33, 66  [714]

 

  • Adv juggle: KKP, P, P, (Nanmu)

90, 

 

 

 



Shaolin Snake

 

 

 

  • PPPP

80, 100, 130, 160  [470]

 

  • PPPKP(PP)P

80, 100, 130, x, (95, 95, 95), 120  [715]

 

  •  PPPKK

80, 100, 130, x, 180  [440]

80, 100, 130, x, 200 (Feint) [460]

 

  • PPKP(PP)P

80, 100, x, (95, 95, 95), 130  [595]

 

  • PPKK 

80, 100, x, 180   [360]

80, 100, x, 200 (feint)  [380]

 

  • KKK(K)K

90, 100, (60, 80), 150   [480]

 

  • KKP (launcher)

90, 100, 120  [310]

 

  • KP 

90, 190   [280]

 

  • kG,P (OTG)

180, 130 (108)

 

  • kG,K (OTG, launcher)

180, 130 (108)  [310]

 

  • Nanmu: 11 hits (kG possible after for an additional 108)

50, 51, 54, 53, 52, 53, 46, 46, 46, 46, 46, 46, 70 [659+108=767]

 

  • Juggle: KKP, P, P, KKKK, kG

          90, 100, 120, 48, 48, 54, 60, 36, 48, 90, 108  [802]

 

  • juggle: PPPKK, P, P, KKKK, kG

80, 100, 130, 200, 48, 48, 54, 60, 36, 48, 90, 108 [952]

 

 

 



Metatron

 

 

  • PPP(P)PP (anti-air)

80, 100, (50, 50), 110, 180*   [498]

 

  • KKKK (anti-air)

90, 110, 110, 110   [420]

 

  •  KKPP (anti-air)

90, 110, 100, 150   [450]

 

  • KKK+G (Launcher)

90, 110, 110   [310]

 

  • KP (Feint, Gaurd Break, Anti-air)

90, 150  [240]

90, 160  [250]

 

  • kGP (pop-up, anti air)

100,100*  [160]

 

  • >>G

150 (90)

 

  • Grab 

230 

 

  • Counter

220 

 

  • Nanmu: 11 hits (>>G possible after for an additional 90)

50, 39, 39, 42, 43, 41, 43, 39, 42, 42, 41, 40, 55, 45, 70* (671)

 

  • Juggle: KKK+G, P, P, PPPPP, >>G

          90,  110, 110, 48, 48, 48, 60, 30, 30, 66, 108, 90 [838]

 

  • Adv juggle: KKK+G, P, P, (Nanmu), >>G

90, 

 

 

 



Azteca

 

 

 

  • PPPP

80, 110, 125, 200*  [435]

 

  • PK

80, 110  [190]

 

  •  KKKK(K)

90, 100, 100, (90, 90)   [470]

 

  • KKK+G(K) (Launcher)

 90, 100, (50, 60)  [300] 

  

  • kG (Ground Hit)

150 (90)   

 

  • Nanmu: 11 hits (kG possible after for an additional 90)

50, 48, 60, 54, 54, 54, 66, 30, 36, 60, 66, 130*  [656]

 

  • Juggle: KKK+G, P, P, PPPP, kG

          90, 100, (50, 60), 48, 48, 48, 66, 75, 120, 90  [885]

 

  • Adv juggle: KKP, P, P, PPKK(P+Nanmu), kG

90, 

 

 

 



Mach Knuckle

 

 

 

  • PPPP(P)

80, 100, 100, (80, 80)  []

 

  • PPKP

80, 100, x, 130  []

 

  •  KP(P)

x, 80, 80 []

 

  • K (charged)

           210

 

  • >>GP (Ground Hit)

190, 135

(114), x  

 

  • Nanmu: 11 hits (kG possible after for an additional 90)

50, , , , ,   []

 

  • Juggle: PPPP, P, P, PPPP, >>G

 

 

  • Adv juggle:

 

 

 

 



El Luchador

 

 

  • PPPP

80, 110, 120, 160 [470] 

 

  • KKKK (Pop-up)

95, 115, 140, 210*  [476]

 

  •  KKP (Launcher)

95, 115, 110   [320]

 

  • KP (Guardbreak)

95, 180   [275]

95, 220   [315]

 

  • kG (OTG)

200 (120)

 

  • >>G

230 

  

  • Grab (Omni)

235

 

  • Counter, P(OTG)

190, (60)

 

  • Nanmu: 11 hits (kG possible after for an additional 120)

50, 56, 56, 58, 57, 58, 58, 60, 65, 70, 134*   [668]

 

  • Juggle: KKP, P, P, KKKK, kG

          95, 115, 110, 48, 48, 57, 69, 84, 126, 90   [842]

 

  • Adv juggle: KKP, P, P, Nanmu, kG

95, 

 

 

 

 



Dirty

 

 

 

  • PPPP

80, 100, 120, 170 [470] 

 

  • PPKPK (Pop-up)

80, 100, 90, 100, 200*   [476]

 

  •  PK

80, 170   [320]

 

  • KKKKK

90, 90, 95, 100, 110  [275]

 

  • KPP (Feint Launcher)

90, 100, 110 (300)

 

  • kG (Shield Break, Staggers)

170 

 

  • >>G (OTG)

180

 

  • Grab (staggers)

200

 

  • Nanmu: 

50, 56, 56, 58, 57, 58, 58, 60, 65, 70, 

 

  • Juggle: KPP, P, P, PPKPK, >>G

          90, 100, 110, 48, 48, 48, 60, 56, 60, 120, 108 [848]

 

  • Adv juggle: KPP, P, P, Nanmu, kG

90, 100, 110, 48, 48, 

 


 

Pencak Silat

 

 

  • PPPPK (Pop-up)

    80, 90, 100, 110, 90, 130* [458]

     

  • KKKK (Pop-up)

          95, 100, 75, 75*, 210* [441]

 

  • KK+G (Launcher)

          95, 110 [205]

 

  • KP (Knockdown)

          95, 105 [200]  (No Charge)

          95, 120 [215]  (Semi Charged)

          95, 200 [295]  (Fully Charged)  *Guardbreaker*

 

  • kG (OTG)

          190

 

  • Counter (Front throw)

          180

 

  • Throw (Front)

          235

 

  • Nanmu (13 hits)

          50, 50, 48, 58, 50, 58, 58, 55, 65, 58, 51, 30, 45 [676]

 

  • Juggle: KK+G, P, P, PPPPK, kG (13 hits)

          95, 110, 48, 48, 48, 54, 60, 66, 54, 78, 114 [775]

 

  • Juggle: KK+G, P, P, KKKK, kG (11 hits)

          95, 110, 48, 48, 57, 60, 45, 45, 126, 114 [748]

 

  • Advanced Nanmu Juggle: KK+G, P, P, KKK, Nanmu, kG when against a corner and hitting the back (22 hits)

          95, 110, 48, 48, 57, 60, 45, 45, 50, 50, 48, 58, 50, 58, 58, 55, 65, 58, 51, 30, 45, 114 (1298)

 

 


 

 

 

Sage Master

  • PPPP (Knockdown)

         95, 110, 135, 165  [505]

 

  • KKK (Knockdown)

         120, 165, 205  [490]

 

  • KPP (Launcher)

         120, 120, 130   [370]

 

  • PKP (Knockdown, 360 degree attack)

          95, 115, 180  [390]  (No Charge)

          95, 115, 200  [410]  (Semi Charged)

          95, 115, 220  [430]  (Fully Charged) *Guardbreaker*

 

  • Throw

          250

 

  • Juggle: KPP, PPPP

         120, 120, 130, 57, 66, 81, 99   [673]

 

  • Nanmu

50, 120, 120, 120, 165, 95, 110, 135, 75, 165  [1155]

 

-None of Sage's attacks can be countered.

 

 

    
 

 

Comments (1)

DemiSoul said

at 5:18 pm on Sep 23, 2010

Can't edit to add viper, do it oukami! >.<

You don't have permission to comment on this page.